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MIDI Association Presentations on the Music China 2024 X Stage

Music China and the Chinese Musical Instrument Association (CMIA) have really stepped up their support for MIDI and digital music making and right next to The MIDI Association booth was the X Stage where we did a number of presentations over the course of 4 days.


Brian Hardgroove and Sennheiser Immersive Audio Presentation

Because of a long standing relationship, Sennheiser supported Brian Hardgroove’s appearance at Music China’s opening performance. He also did the first presentation on the X Stage next to The MIDI Association. Brian along with IMAC advisory board member Nevin Domer (who ran a punk record label in China and speaks fluent Mandarin) and Zhao Yajun, engineering specialist for Sennheiser presented a talk on the X Stage. Brian focused on the process of cross border, cross cultural communication in working on songs with Bian and Kong and Zhao Yajun focused on Sennheiser products particularly the HD490 Pro headphones.

The MIDI Association had worked with Music China and Sennheiser so people could come to The MIDI Association booth and register to receive a copy of a song written by Brian which featured Bian on Erhu and Kong on piano and also enter a drawing to win a pair of headphones.

This really helped us increase traffic at the MIDI Association booth.


MIDI Innovation Awards and Chinese Users Choice Awards Presentation

Finalists in the MIDI Innovation Awards were invited to participate in Synthefest UK 2024 , Music China 2024 and NAMM 2025. Here is an article we did Synth Fest UK on the event and a picture of from the event itself.

Audio Modeling’s Experience at MusicChina 2024: Successes, Discoveries, and New Collaborations

The Music China 2024 edition was an extraordinary and opportunity-filled experience for us at Audio Modeling. In collaboration with the MIDI Association and in the MusicX area, we had the chance to explore the Chinese music market and strengthen our presence in this key sector. Discovering the Chinese Music Market During the event, we had…

Continue Reading Audio Modeling’s Experience at MusicChina 2024: Successes, Discoveries, and New Collaborations

Boaz from Arcana Instruments Strum, Jean Baptiste Thiebaut from The MIDI Innovation Awards and Andrej Kobal from seqMPEror.

At Music China we had a great panel and participation by several of the winners and finalists. Here is the promotional video we created to promote the event at Music China.

MIDI Innovation Awards and Chinese Users Choice Awards

Finalists in the 2024 MIDI Innovation Awards were also entered into the Chinese Users Choice Awards where Music China promoted the products in China and users were able to vote for their favorites.

Audio Modeling won both the MIDI Innovation Awards in the non commercial software category and the Chinese Users Choice Awards. We covered this in our article The MIDI Association At Music China 2024

This picture shows the ranking of the Chinese Users Choice Award winners.

The Chinese User Choice Awards winners

There were a lot of MIDI Innovation Award finalists and winners at Music China including Audio Modeling, Arcana Strum, Party Maker and Flex Accordion.

Audio Modeling explains the UniMIDI Hub at Music China
Haim Kairy holds the Arcana Strum
Haim Kairy holds up the Arcana Strum at the Music Accessibility panel at Music China 2024
Particle Shrine Video at Music China
Flex Accordion and Party Maker performance
Party Maker and Flex Accordian
Party Maker and Flex Accordion
Party Maker
MusicX Stage Music Innovation Awards Presentation

Music Accessibility Presentation

Above is the promotional video we created to promote the event at Music China.

The Music Accessibility presentation at the X Stage featured two 2024 MIDI Innovation Award winners. Arcana Instruments won in the Commercial Hardware category for the Arcana Strum and Audio Modelingwon in the non-commercial software category for UniMIDIHub.

In addition to the MIDI Innovation Award winners, we invited two of brand ambassadors and a special guest, Liang Ge from Kong Audio . He showed up several minutes before the start of the presentation because he was interested in music accessibility. His company develops virtual instruments covering modern and ancient Chinese instruments as well as western orchestral instruments.

His English is great so we roped him into being the translator for the Music Accessibility presentation at the very last minute. Thanks to Kong Audio for their support.

Liang Ge from Kong Audio
Haim Kairy with Arcana Strum

MIDI In Music Education Presentation

With all the support we got last year from Xinghai Conservatory of Music and this year from Shanghai Conservatory of Music, we know that MIDI In Music Education is going to be an important topic in China in the future.

Zhao Yitian and Athan Billias from the MIDI Association executive board gave visitors to Music China an update on our plans to release a MIDI curriculum created by SAE Mexico and encouraged Chinese universities to translate our documents into Chinese.

MusicX stage MIDI in Music Education Music China 2024

In our next article, we’ll cover the 4 hour MIDI Forum that Music China arranged for Saturday, October 12, 2024.

AES 2024

The MIDI Association will be participating in the Audio Engineering Society 2024 which happens October 8-10 at the Jacob Javits Center In New York City.

While a large group of MIDI Association members will be on planes headed to Shanghai for Music China, another group of MIDI Association members will head to the Big Apple to represent The MIDI Association at AES.

Lee Whitmore, Chair of the MIDI In Music Education initiative will be there in his role a VP of Education for Focusrite and Steve Horowitz, Chair of the Interactive Audio Special Interest Group will be giving several talks on Game Audio. Here are some topics lead by Steve Horowitz and then a few others by Micheal Bierylo, fomr Berklee College of Music that would be of interest to MIDI Association members.

Get Smart! – Everything you wanted to know about game audio education but were afraid to ask!Steven Horowitz, Dafna Naftali, Alistair Hirst
Take the Blue Pill-Interactive and Adaptive Music In the 21st centurySteven Horowitz
The Technical Legacy of Dr. Robert MoogMichael Bierylo, Steve Dunnington
Expressive Control in Electronic InstrumentsMichael Bierylo, Jesse Terry, Richard Graham
AI in Electronic Instrument DesignMichael Bierylo, Akito van Troyer
Sustainability in Music Technology ManufacturingMichael Bierylo
New Directions in Modular Synthesizer DesignMichael Bierylo

There are a number of MIDI Association companies who have booths at AES.

Avid, Eternal Research (makers of MIDI Innovation Award contestant Demon Box), Icon Pro Audio and Juce’s parent company Pace will be at the show.

Step into a world of audio innovation and inspiration at AES Show 2024 NY, the flagship event of the Audio Engineering Society. This annual gathering unites over 10,000 audio professionals, enthusiasts, and exhibitors from around the globe. Whether you’re a seasoned expert, a novice, or a student, the AES Show provides a platform for collaboration, discovery, and learning.

Audio Engineering Society

Below are the prices for attending AES which include a ticket just for exhibits which is quite reasonable.

Pricing for AES Tickets

The MIDI In Music Education Initiative Moves Forward

SAE Studio Scene

The MIDI Association Selects SAE Mexico to create a MIDI Curriculum

Starting in 2021, Athan Billias (MIDI Association President), Denis Labrecque (former MIDI Association Exec Board member) , and Lee Whitmore (MIDI Association Board Member and Treasurer)  initiated biweekly meetings of the MIDI Association MIDI in Music Education (MIME) Special Interest Group. 

The group includes various MIDI users and stakeholder types associated with music, audio, and education, from academia, manufacturers, retailers, and other thought leaders.

The MIME Special Interest Group has discussed and worked on topics including:

  • A definition of MIDI users in education and their needs
  • A MIDI curriculum outline given the rollout of MIDI 2.0
  • Ideas and a draft for proposal to the board for a MIDI skills certification program

Regular Participants – In addition Athan, Denis, and Lee, the following are among
organizations’ representatives that regularly participate in the MiME Special Interest Group:

  • 1500 Sound Academy, CA
  • Belmont University, TN
  • Columbia University
  • Florida State University
  • Full Sail University, FL
  • Guitar Center
  • Indiana University
  • Musicians Institute, CA
  • Next Point Training (Avid Certification)
  • Rensselaer Polytechnic Institute
  • Riverside City College
  • Romeo Music, Dallas
  • SAE Institutes Latin America
  • Sweetwater
  • Tufts University, MA
  • And Many More 

Lee Whitmore, Chair of the MIDI IN Music Education working group

Lee is the VP of Education for Focusrite and has previously held positions as Berklee’s Vice President for education outreach and social entrepreneurship, and also as the inaugural executive director for the Grammy Music Education Coalition so he is a perfect fit as the Special Interest Group chair.


The MIDI in Music Education Charter 

The MIME Working Group developed a charter to establish a concrete set of goals. 

To raise awareness about MIDI in education at schools (secondary, college and university, and pro schools), and for manufacturer and reseller staff members. Current work includes:

  • Establishment of standardized, readily/publicly available content (text/video/modules) for use on MIDI.org, to be added to college courses, more; and,
  • Creation, launch, and actively manage of a MIDI certification program (perhaps a couple levels, general, MIDI 1 and 2, for coding, etc.).

Motivation behind (benefit to the market) of addressing this topic:

  • Teaching of MIDI is fragmented and there is no standardized curriculum
  • We need to explain the benefits of MIDI 2.0 and how it works to music educators.
  • The MIDI Association is the central repository for information on the latest developments in MIDI.
  • In a recent survey our MIDI Association Corporate members identified educators as a key segment to reach out to.

Paul Lehrman

Paul Lehrman from Tufts University and former MIDI Association Executive Board member drafted a proposed MIDI Curriculum. 


Core Curriculum 


First Course: Introduction to MIDI

Module I –  What is MIDI?

  • What can MIDI be used for?
    • Musical instruments, mixing and processing, live performance, education, synchronization, robotics, stage mechanics, multimedia, toys, web, personal electronics
  • MIDI History: Pre-MIDI (Voltage Control, Digital Control)
    • Original use of MIDI was to have one keyboard control several instruments, has gone way beyond that
  • Benefits of Digital (vs. Analog) Instruments
    • Control, memory, reproducibility

Module II – MIDI Setups

  • MIDI signal flow and connectivity, live and studio
  • Local control, MIDI In/Out/Thru
  • Device-to-device, device-to-computer, inside computer

Module III – Composing with MIDI

  • Sequencing:
    • Basic Operation of Hardware, Software
    • Tracks/Channels, Data Editing, Data Manipulation, Step Time, Quantizing, etc.
  • Editing
    • Graphic, Numerical, and Notation 
  • Looping, Clips
  • Tempo Map: Time Fitting and Scaling
    • Bouncing MIDI tracks

Module IV – The MIDI Specification

  • Serial data protocol, Bits and Bytes
  • MIDI Connections: DIN, USB, Bluetooth, Ethernet, iOS, Web MIDI
    • Thru Jacks, mergers and splitters, Computer interface
  • MIDI Commands: Command/Status Byte, Data Bytes, Program Change
    • Channels, Notes, Controllers, Modes, and System Messages

Second Course, Advanced MIDI

Module V – MIDI Products

  • Hardware:
    • Instruments, modules, controllers
  • Software:
    • Softsynths, DAWs, Plugin Formats, Max/PD, OSC

Module VI –  MIDI files and General MIDI

  • SMF, GM, GM2, GM extensions, DLS
  • General MIDI devices

Module VII – Advanced Topics

Clocking, MTC, Tuning, SysEx, RP and NRP, MPE, Sample Dump

Module VIII – Other applications

  • Games
  • Robotics
  • MIDI Show Control, museums, multimedia

MIDI 2.0 Topics

(This information can be integrated into any of the above modules. i.e. Each section above could include a “MIDI 2.0 Implications” section )

  • Expanded control and data bytes
  • Two-way communication
  • Property Exchange/CI
  • PROFILES
  • Backwards compatibility

Topic Based Courses

Course A: MIDI for Music Creation

  • Using physical controllers—alternative control surfaces
  • Combining hardware and software synths
  • Synth programming
  • Synth control
  • Plug-ins control
  • MIDI clocks-synchronization
  • Looping and clips
  • Bouncing
  • Mixing

Course track B: MIDI for audio production 

  • Control surfaces
  • DSP control
  • Mixing
  • MIDI-to-audio, audio-to-MIDI
  • Pitch-shifting, harmonizing
  • Synchronization-MTC

Course  track C: MIDI for live performance and show control 

  • Alternate controllers
  • Mapping
  • Synth control
  • DSP control
  • Looping and clips
  • Mixing

Course track D: MIDI for scoring video, multimedia and post production 

  • Control surfaces
  • Synchronization-MTC
  • SFX, sampling
  • Ambience, DSP
  • Mixing

SAE Mexico Selected To Begin Work On The Curriculum

After recieving proposals from Indiana University, Next Point Training and SAE Mexico, the MIME Working Group has recommended that SAE Mexico be selected to start work on the curriculum.

There were a number of compelling reasons for selecting SAE Mexico.

First, they will be able to provide the curriculum materials in both English and Spanish. Second, they have a unique relationship with Coursera, the for-profit U.S.-based massive open online course provider. It has become more and more challenging to actually give away courses on Cousera.

All of the materials created for The MIDI In Music Education curriculum will be given away under a Creative Common license. This means anyone is free to take the materials, modify and adapt them for whatever purpose that need. Universities can include portions in their already existing materials without any concerns about copyrights or licenses. It is a great example of what we do.

The MIDI Association gets really smart people to volunteer to work on really difficult problems. Once we solve those problems, then we give away those solutions for free to allow creative people to make music and art with MIDI.

Athan Billias

MIDI Association Executive Board Member

Help Make This Curriculum A Reality


The MIDI in Music Education Special Interest Group

The MIDI in Music Education (MIME) Special Interest Group has defined a MIDI Curriculum and a Certification Program

Starting in 2021, Athan Billias (MIDI Association President), Denis Labrecque (former MIDI Association Exec Board member) , and Lee Whitmore (MIDI Association Board Member and Treasurer)  initiated biweekly meetings of the MIDI Association MIDI in Music Education (MIME) Special Interest Group. 
 
The group includes various MIDI users and stakeholder types associated with music, audio, and education, from academia, manufacturers, retailers, and other thought leaders.
The MIME Special Interest Group has discussed and worked on topics including:
 
  • A definition of MIDI users in education and their needs
  • A MIDI curriculum outline given the rollout of MIDI 2.0
  • Ideas and a draft for proposal to the board for a MIDI skills certification program
 
Regular Participants – In addition Athan, Denis, and Lee, the following are among
organizations’ representatives that regularly participate in the MiME Special Interest Group:
  • 1500 Sound Academy, CA
  • Belmont University, TN
  • Columbia University
  • Florida State University
  • Full Sail University, FL
  • Guitar Center
  • Indiana University
  • Musicians Institute, CA
  • Rensselaer Polytechnic Institute
  • Riverside City College
  • Romeo Music, Dallas
  • SAE Institutes Latin America
  • Sweetwater
  • Tufts University, MA
  • And Many More 
 


Lee is the VP of Education for Focusrite and has previously held positions as Berklee’s Vice President for education outreach and social entrepreneurship, and also as the inaugural executive director for the Grammy Music Education Coalition so he is a perfect fit as the Special Interest Group chair.


The MIDI in Music Education Charter 

The group developed a charter to establish a concrete set of goals. 

Name of WG: MIDI In Music Education

MIDI In Music Education (MiME) Special Interest Group (SIG)

Topic and purpose (goal) of this WG:

To raise awareness about MIDI in education at schools (secondary, college and university, and pro schools), and for manufacturer and reseller staff members. Current work includes:

  • Establishment of standardized, readily/publicly available content (text/video/modules) for use on MIDI.org, to be added to college courses, more; and,
  • Creation, launch, and actively manage of a MIDI certification program (perhaps a couple levels, general, MIDI 1 and 2, for coding, etc.).

Motivation behind (benefit to the market) of addressing this topic:

  • Teaching of MIDI is fragmented and there is no standardized curriculum
  • We need to explain the benefits of MIDI 2.0 and how it works to music educators.
  • The MIDI Association is the central repository for information on the latest developments in MIDI.
  • In a recent survey our members identified educators as a key segment to reach out to.


Paul Lehrman from Tufts University and former MIDI Association board member drafted a proposed MIDI Curriculum. 

The MIDI Association MIDI Education Course Outline

Guidelines for a 3-semester program of courses for MIDI education and certification 


 First semester. Introduction to MIDI


I. What is MIDI? 

What can MIDI be used for?

Musical instruments, mixing and processing, live performance, education, synchronization, robotics, stage mechanics, multimedia, toys, web, personal electronics

MIDI History: Pre-MIDI (Voltage Control, Digital Control)

Original use of MIDI was to have one keyboard control several instruments, has gone way beyond that

Benefits of Digital (vs. Analog) Instruments

Control, memory, reproducibility

 II. MIDI Setups

MIDI signal flow and connectivity, live and studio

Local control, MIDI In/Out/Thru

Device-to-device, device-to-computer, inside computer

III. Composing with MIDI 

Sequencing:

Basic Operation of Hardware, Software

Tracks/Channels, Data Editing, Data Manipulation, Step Time, Quantizing, etc.

Editing

Graphic, Numerical, and Notation

Looping, Clips

Tempo Map: Time Fitting and Scaling

Bouncing MIDI tracks

IV. The MIDI Specification 

Serial data protocol, Bits and Bytes

MIDI Connections: DIN, USB, Bluetooth, Ethernet, iOS, Web MIDI

Thru Jacks, mergers and splitters, Computer interface

MIDI Commands: Command/Status Byte, Data Bytes, Program Change

Channels, Notes, Controllers, Modes, and System Messages


 Second Semester, Advanced MIDI


 V. MIDI Products

Hardware:

Instruments, modules, controllers

Software:

Softsynths, DAWs, Max/PD

 VI. MIDI files and General MIDI 

SMF, GM, GM2, GM extensions, DLS

General MIDI devices

VII: Advanced Topics 

Clocking, MTC, Tuning, SysEx, RP and NRP, MPE, Sample Dump

VIII: Other applications 

Games

Robotics

MIDI Show Control, museums, multimedia

IX: MIDI 2.0 

Expanded control and data bytes

Two-way communication

Property Exchange/CI

PROFILES

Backwards compatibility


Third semester, track A: MIDI for Music 

Using physical controllers—alternative control surfaces

Combining hardware and software synths

Synth programming

Synth control

Plug-ins control

MIDI clocks-synchronization

Looping and clips

Bouncing

Mixing


Third semester, track B: MIDI for audio production 

Control surfaces

DSP control

Mixing

MIDI-to-audio, audio-to-MIDI

Pitch-shifting, harmonizing

Synchronization-MTC


Third semester, track C: MIDI in live performance 

Alternate controllers

Mapping

Synth control

DSP control

Looping and clips

Mixing


Third semester, track D: MIDI for video/multimedia production 

Control surfaces

Synchronization-MTC

SFX, sampling

Ambience, DSP

Mixing 


Join the MIDI in Music Education Special Interest Group 

Just select MIDI in Music Education in the form below.


MIDI Association Initiatives

Please select all the MIDI Association Initiatives you are interested in.

Full Name

 
 
MIDI Association Initiatives Interests
 






 
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MIDI In Music Education Webinar- Saturday, May 13, 2023

Hosted by MIDI In Music Education Working Group Chair, Lee Whitmore, VP of Education for Focusrite, the webinar featured virtual tours of several MIDI In Music Education institutions including Belmont University, Columbia University, Full Sail University and Riverside City College.

The MIDI In Music Education Special Interest Group (SIG) formed in 2014 is a community of educators, musicians, and music technology enthusiasts dedicated to advancing the use of MIDI in music education.

By providing resources, support, and advocacy for the use of MIDI in music education, the SIG is helping to shape the future of music education and empower the next generation of musicians and music creators.

You can view the webinar by clicking on the link below.



MIDI – The Music Education Tool K-12 Can’t Live Without: New Benchmarks for Chromebooks

Musical Instrument Digital Interface (MIDI) is the technical standard for connecting electronic musical instruments and computers to record, edit, and playback music.Created in 1983 and 40 years later, it is still essential in music education because playing any keyboard note can generate:

  • Notation
  • Pitch
  • Velocity
  • Panning
  • Vibrato
  • Clock Signals
  • Key Pressure

… and much more, plus hundreds of instruments and sounds; these MIDI messages act as instructions for the computer and music education software. 

All this and a bag of chips:looping, randomizing, instant transposing, cut, copy, paste, drop and drag and more. 

But it is Web MIDI, the World Wide Web Consortium (W3C) standard for MIDI on the Internet that has driven Chromebook adoption in the music education market.  

The MIDI Association worked closely with W3C and MIDI Association member Google to get the standard adopted by W3C.


Chromebooks are a new type of computer designed to help you get things done faster and easier. They run ChromeOS, an operating system that has cloud storage, the best of Google built-in, and multiple layers of security.Enter your quote here…

by Google

Google Chromebooks and Web MIDI To The Rescue

Chromebooks flourished after the adoption on Web MIDI in 2015 as it answers urgent music education needs. Chromebook advanced rapidly in its first 10 years, under Acer Inc. and Samsung.Then Lenovo, Hewlett Packard and Google itself entered the market in 2013. It is forecasted that nearly 30 million Chromebooks will be shipped globally in 2022, more than double in 2019.

The education market has 40 million Chromebook users world-wide, a jump of 33 percent over last year. Currently, Google services 148 American school districts and there is a list of those districts here. 

https://edu.google.com/why-google/for-your-institution/k-12-solutions/reference-districts/?modal_active=none

World-wide, Chromebook is well established educationally in the international market, notably in Australia, New Zealand and in the UK among other global markets. This is in part due to its excellent, strong security preferences.

Chromebooks are Cloud based which means there is no need to install music programs onto Chromebooks. There are manycreative web-based music programs for students that run from the Cloud. Hence, no problematic installs or technical support and since Chromebook’s tight security controls make installing apps more difficult, they are perfect for education because the school can control what websites the students can access. As a web-browser, Google Chrome is ideal for MIDI operations which is a blessing for Internet-driven Chromebooks. Students can store songs and all of their work and result in the cloud (Google Drive) for easy retrieval. The challenge is finding suitable web-based music programs so we have created a list. 

Chromebooks Versus Traditional Notebooks

The main difference between Chromebooks and laptops is of course the operating system. While many laptops run on either the Mac OS or Windows operating system, Chromebook runs on the web-based Chrome OS, which is fully open-sourced Linux based and its simplicity produces attractive speed. Chrome OS also boasts a stronger security layer with minimal risk for security breaches, hacks, malware, viruses, and other malicious content.

Chromebooks aren’t for everyone, but they probably are well suited for the education market. Educators and students tend to prefer a Chromebook because, 1) light weight for backpack convenience, 2) lower price, 3) longer battery life without charging at school, and 4) better security since students can’t easily load virus-vulnerable programs and other technology issues. 

While other laptops are typically more expensive than Chromebooks, they are typically more powerful along and offer more full featured DAW programs like Ableton, Bitwig, Cubase, Performer, and Logic.

The only real disadvantage with a Chromebook disadvantages is that unless you are connected to the Internet, there is not that much you can do with them.

If you are a music educator you should consider Chromebooks are worth the investment, depending on the students needs. Chromebook can now meet a wide variety of computing needs, and a good Chromebook OS laptop or two-in-one can advantages in an educational setting. 

Watch this  presentation entitled “Are Chromebooks Worth It In 2022?”


Google Classroom

Google Classroom is an all-in-one place for teaching and learning. This secure, easy-to-use tool helps educators manage, measure, and enrich learning experiences.Google Classroom is a free, blended learning platform developed by Google for educational institutions that aim to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. For example, you can:Switch from class to assignment to student in just a few clicks\

Track student progress in your gradebook and export scores to your school’s student information system (SIS)

Keep grading consistent and transparent with rubrics displayed alongside student work

Store frequently used phrases in a customizable comment bank

Prepare and schedule tasks, assignments, and quizzes across multiple classes


Mastering Music

Mastering Music at https://masteringmusic.online is a complete, pure music suite offering integrated instruction with performance, MIDI and digital sequencing, music theory, ear training and film scoring.The magic of this program is its extremely user-friendly interface for the classroom and for home creativity.


Here is a convenient list of Mastering Music Online features:

  • Works on all devices including PCs, Macs, Chromebooks, tablets and iPads
  • Provides 400+ self-paced, step-by-step tutorial lessons for personalized learning mapped to the curriculum
  • K-12 Lessons categorized by year level and activity type (performing, composing, publishing and musicianship (aural + theory)
  • Easy-to-use instruction and video help in all lessons with the correct editor and tools loaded ready for immediate use to focus students on the lesson content rather than the technology
  • All song lessons have attached rubrics to guide teachers on marking criteria
  • Schools and educators can easily login using their Google or Microsoft Education Accounts Stores songs and results in the cloud (Google or One Drive) for easy retrieval
  • Use Google Classroom or interface directly with other LMS to easily deploy lessons
  • Teacher admin functions for account, custom lesson plans, classes and monitoring student results
  • Contains a full MIDI sequencer for composing, arranging, mixing and notation for playing and printing stand-alone or inside lessons
  • Record real-time compositions from a connected MIDI keyboard and sync to YouTube videos using drag/drop functionality.

A new music teacher tells the story of how she assigned the students to download another music software to their laptops to complete an exercise to discover that the students were all using Chromebooks and couldn’t install the app. They are now using Mastering Music Online because it works so well on their Chromebooks at home or in class.

The folks at Mastering Music are looking to offer a free one-year subscription to some Google school districts using 1:1 Chromebooks to trial Mastering Music Online and to provide them with feedback. 


Auralia

Auralia® is the most comprehensive ear training software available. It has 59 topics and endless customization.Each of the 59 topics has carefully graded levels, allowing you to easily use Auralia® with beginner through advanced students. The integrated course of lessons provides ideal preparation for each topic.All the fundamentals of pitch, rhythm, intervals, chords, scales and tuning are covered and progress through cadences, dictation, harmony, jazz progressions and melodic transcription.

Sophisticated tracking allows you to easily monitor and assess students. You’ll set tasks and assignments, and run exams with high quality content that your students will love.Check it out at https://www.risingsoftware.com/.

When my daughter was a freshmen college performance major, she called me with distressing problem that she was failing first semester ear training. Fortunately, she had access to Auralia and she earned an A grade. The product worked as advertised.

People like Auralia’s clean, elegant interface, designed to keep students focused on an essential ear training task.


Musition 

Musition at https://www.risingsoftware.com/musition is a music education music theory software program. Even if you play by ear, music theory can build understanding of what other musicians are playing and increase your awareness of their melodic, rhythmic and harmonic language. Regardless of your preferred style, classical, jazz or contemporary, Musition’s music theory topics make you a better musician. 

I suggest you view by its content topics to better understand its curriculum goals at https://www.risingsoftware.com/musition/topics/.  


Noteflight

Noteflight at https://www.noteflight.com/ took flight in 2008 as an online music writing application to create, view, print and hear professional quality music notation right in your web browser. Noteflight is an international product with over 7 million users world-wide because it serves individual music-makers and music educators at all levels with its family of products.Its playback sound choices are excellent with a good variety of authentic sounding soft synth palettes, plus playback can be straight or swing. This powerful notation program has a fantastic well-organized manual at https://www.noteflight.com/guide#mixInstruments to further exhibit its robust notation capabilities. It offers live recording options as well as transcribing a MIDI performance with impressive importing and exporting options.

Noteflight integrates well with Google Classroom to create a seamless experience for students and teachers. It is a robust notation program that is very popular world-wide with a variety of different timbres available for customized playback.Noteflight for Teachers platform, you and your students get access to features from the premium Noteflight Crescendo membership. This allows students to create an unlimited number of pieces with up to 50 instruments.

Noteflight also provides a marketplace to purchase and sell music all as digital Noteflight notation files. It also offers three different plans for purchase at https://www.noteflight.com/plans


Flat

Flat at https://flat.io/ is a collaborative music notation platform for new composers and professionals alike. Uniquely, you can compose and write music with others.It has a great feature when you lose the Internet, your work will be reinstated whenever you reconnect.For MIDI composition, you use your MIDI device to input notes and chords with easy transposition and adapt a score to your instrument or register in a few clicks with MusicXML/MIDI Files, you can easily move in and out of other software products.

Flat offers Advanced Layout Customization to change the density and the style of your musical content.


Soundtrap

Soundtrap owned by Spotify  at https://www.soundtrap.com/ is a free premium online cross-platform digital audio workstation (DAW) for browsers to create music or podcasts. This DAW is operated by Soundtrap AB, which Spotify bought in November 2017. Soundtrap is offered in English, Spanish, French, German, and Swedish. The Soundtrap DAWincludes inputs for external instruments, an instrument player, a way to input and export MIDI files, collaboration features, Patterns BeatMaker and a built-in autotune provided by Antares Audio Technologies. You’ll have fun creating with its extensive collection of beats, loops and instruments. Soundtrap’s modern DAWs has a central interface that allows a user to alter and mix multiple recordings and tracks into a final production including music, songs, speech, radio, television, soundtracks, podcasts, sound effects.


Bandlab

BandLab is a dynamic DAW for recording, mixing and collaborating your music projects from start to finish with its “Best-In-Class” award from SBO magazine, [JK1] 100% free Mix Editor. Today’s high school music teachers are very fortunate to have at their fingertips this cutting-edge.The MIDI-driven BANDLAB for EDUCATION is a wonderful music production-education tool to help music educators to meet and exceed standards.It is ideal for and exciting discovery learning and makes differentiated instruction much easier. And it is especially well designed for distance learning needs.Public and private students love the flexibility of creative options BandLab offers.

Band Lab for Education is designed to make life easier for the teacher and a lot more fun and innovative for students. To support this purpose their website is loaded with good information and enticing features.

Perhaps the best news is Band Lab for Education is available to educators via a free subscription at https://edu.bandlab.com. Currently, it can be used on all PCs (using the Chrome and Edge browsers) and an iOS version for mobile devices.This is the most user–friendly and industry–friendly music creating teaching tool on the market because Band Lab for Education is built to integrate with other services, music educators often use it to complement their existing suite of tools.

Band Lab for Education allows a win–win atmosphere for teachers and students, creating true ownership of music skills, pride of achievement and life-long lovers of music.You can take a closer look at:

https://www.midi.org/midi-articles/bandlab-breaks-the-music-education-midi-sound-barrier.

Wrap Up 

Compare these robust Chromebook music applications all designed for ideal school and home creativity. There may well be other such music products, but these are arguably the most well-known.

Chromebook is a good fit on the economic and creative horizon of music education.Full MIDI compatibility and seamless Cloud connectivity simplifies teaching and learning for engaging creativity.I hope this inspires K-12 music educators to take a fresh look at this innovative music technology.

More Playful Products with MIDI at NAMM 2022

Join MIDI Association President Athan Billias, artiphon’s Emma Supica and Oddball’s Pasquale Totaro for a discussion of playful (and round) products that use MIDI from the June 2022 NAMM show 

Follow the bouncing ball as it sends out MIDI messages and learn how music teachers in Anaheim are getting kids to express their emotions with MIDI. 



Playful Products with MIDI at NAMM 2022

Join MIDI Association President Athan Billias, Big Ear Games Aviv Ben-Yahuda , Playtronics’ Sacha Pas and Playtime Engineering’s Troy Sheets for a discussion of playful products that use MIDI from the June 2022 NAMM show. 

Sorry, it took awhile to get this interview up. But it was an entertaining conversation. Just remembering how great it was to get everyone together at the June NAMM show has us looking forward to April NAMM 2023 and the 40th anniversary of MIDI!



The NAMM Foundation and the MIDI Association announce the Launch of The MIDI Fund

Los Angeles, CA – June 2, 2022

The NAMM Foundation and the MIDI Association are pleased to announce the MIDI Fund, a new donor-advised fund in The NAMM Foundation

The MIDI Fund will support projects and programs that advance engagement in music-making and the varied and unique options to make, create and explore music made possible by MIDI, the Musical Instrument Digital Interface that allows musical instruments to connect to computers, tablets, cell phones, and each other. 

For the past several years, the MIDI Association has delivered programs for the public benefit. Between 2020 and 2021, the MIDI Association raised $50,000 and donated that money to the Children’s Music Fund, a 501(c)3 non-profit organization that provides music therapy programs to children affected by chronic conditions or life-altering illnesses, to help them on their journey towards a better quality of life. The MIDI Association had planned to create its own 501(c)3 to focus on these and other projects for the public benefit. 

However, at the recommendation of NAMM President and CEO Joe Lamond, and with the help of NAMM Foundation Executive Director Mary Luehrsen, establishing a new donor-advised fund enables the MIDI Association to avail itself of the considerable experience and administrative resources of the NAMM Foundation

The first major project the MIDI Fund is focusing on is the development of a MIDI curriculum and certification program to raise awareness about MIDI in education at secondary and post-secondary schools, and for manufacturer and reseller staff members.

Current work includes: Establishment of standardized, readily/publicly available MIDI education content Creation, launch, and active management of a MIDI certification program 

For more information about the MIDI Fund and to donate, please visit https://www.nammfoundation.org/donate. 


We support MIDI In Music Education. Do you?

The MIDI Association Executive Board committed to funding the MIDI Fund with $25,000 and matching any donations made to the fund before June 30, 2022.

Ed Cannon, CEO of Zivix, makers of the Jamstick MIDI Guitars has pledged $5000 from the Cannon Family Foundation.

Roland has committed $3000 as a Platinum sponsor.

Steinberg has committed $1500 as a Gold Sponsor.

Casio and IK Multimedia have both pledged $750as Silver sponsors.

That is $11,000 in sponsor pledges matched by another $11,000 in matching funds from the MIDI Association bringing the current total funding of the MIDI Fund to $47,000.

But we are not done yet.

You can fill out the form below to commit to a founding MIDI Fund sponsorship and we will continue to promote your company and your products as we promote the MIDI Fund for years to come.

MIDI Fund Sponsorship

Please feel out this simple form for MIDI Fund Sponsorship.

MIDI Fund Sponsorship Level





It’s easy for individuals to donate as well.

Go here. https://www.nammfoundation.org/donate

Click on the donate button. Enter an amount. 

Right under the amount, you select where you want the donation to go.

Select the MIDI Fund.

The MIDI Association will match this donation one to one until June 30, 2022 and you will receive a receipt for your tax deductible donation.


$5000 Founding Sponsor


$3000 Founding Sponsor


$1500 Founding Sponsor


$750 Founding Sponsors


MIDI In Music Education Webinar -Saturday, May 21

Join the inaugural webinar of the MIDI Association’s MIDI in Music Education (MiME) working group. 

To celebrate “May is MIDI Month,” we welcome Craig Anderton – who’s played Carnegie Hall, written 45 books on music technology, and lectured around the world for over four decades.
His talk on “Music, MIDI, and the Art of Inspired Instruction” will open your eyes to the exciting future of music education.

Active MiME members can then join in a moderated panel discussion with Craig, after which we’ll discuss new MIDI Association education initiatives – including a proposed MIDI certification program, and the launch of a trailblazing philanthropic endeavor with the NAMM Foundation. 

Simply go to this URL using a Web MIDI enabled browser on May 21 at 10 am Pacific, 1 pm Eastern and 6 pm London



...

Live

THE MIDI ASSOCIATION, a global community of people who work, play and create with MIDI and the central repository of information about anything related to MIDI.


Register for the MIME Webinar

Register to Attend the May 21 Event


A MIDI Controller has a MIDI Controller that sends MIDI Controllers

MIDI Controllers (Products, Physical Controls, and Messages)

Unfortunately the word controller is overburdened in the MIDI lexicon and probably the most overused word in the world of MIDI. 

It can refer to three different things- products, physical controls and messages. 


MIDI Controller=Product 

People can say MIDI Controller and they mean a product like a IK MultiMedia iRig Keys I/O 25 Controller Keyboard.  

They might say ” I’m using The Roland  A88 MK2 as my MIDI Controller”.  


MIDI Controller=Physical Control

But the word Controller is also used to refer to physical controls like a Modulation Wheel, a Pitch Bend wheel, a Sustain Pedal, or a Breath Controller (yes, there is that word again).


MIDI Controller=Control Change Messages (Controllers)

The word Controller is also used to describe the MIDI messages that are sent.  So you could say “I’m sending Controller #74 to control Filter Cutoff’. 

In fact, there are multiple types of MIDI messages that are sometimes referred to as “Controllers”:

  • MIDI 1.0 Control Change Messages
  • Channel Pressure (aftertouch)
  • Polyphonic Key Pressure (poly pressure)
  • Pitch Bend
  • Registered Parameter Numbers (RPNs) in MIDI 1.0 that equate to the 16,834 Registered Controllers in MIDI 2.0
  • Non-Registered Parameter Numbers (NRPNs) in MIDI 1.0 that equate to the 16,834 Assignable Controllers in MIDI 2.0
  • MIDI 2.0 Registered Per-Note Controllers
  • MIDI 2.0 Assignable Per-Note Controllers

To make things a bit more convoluted, the MIDI 1.0 specification contains certain MIDI Messages that are named after physical controls specifically- 

Decimal   Hex      Function 

1              0x01    Modulation Wheel or Lever 

2              0x02    Breath Controller

4              0x04   Foot Controller

11            0x0B   Expression Controller 

64            0x40   Damper Pedal on/off (Sustain)

66            0x42   Sostenuto On/Off

67            0x43  Soft Pedal On/Off 

But these are MIDI Control Change (CC) messages, not the actual physical controllers themselves. 

However most products hardwire the Mod Wheel to CC#1 and set the factory default of Damper to be assigned to CC#64, etc.  

Also on most MIDI products you can set your physical controller Mod Wheel to send different CC messages (for example Control Change #2 Breath Controller or Control Change #11 Expression). 

MOD WHEEL is a physical controller that always generates a specific message cc001 Modulation Wheel. cc001 (Control Change) can be applied to most any function, it does not have a fixed function. It is most often used to apply Modulation depth to pitch (vibrato) but that must be assigned to the wheel on a per program basis.

by  Yamaha Product Specialist Phil Clendennin ( AKA Bad Mister)


So a MIDI Controller has a MIDI Controller that sends a MIDI Controller! Or translated into a sentence that makes more sense-

A IK MultiMedia iRig Keys I/O 25 has a Mod Wheel that sends Control Change (CC) #11 Expression. 


The important thing to remember. 

The word MIDI controller can refer to three different things. 

  • A type of product- The IK MultiMedia iRig Keys I/O 25 is a MIDI Controller
  • A physical control- The Mod Wheel on the IK MultiMedia iRig Keys I/O 25 is a MIDI Controller
  • A MIDI Control Change Message- The Mod Wheel on the IK MultiMedia iRig Keys I/O 25 is sending MIDI Controller #11 Expression


Mixing with Virtual Instruments: The Basics

DAW software, like Ableton Live, Logic, Pro Tools, Studio One, etc. isn’t just about audio. Virtual instruments that are driven by MIDI data produce sounds in real time, in sync with the rest of your tracks. It’s as if you had a keyboard player in your studio who played along with your tracks, and could play the same part, over and over again, without ever making a mistake or getting tired.

MIDI-compatible controllers, like keyboards, drum pads, mixers, control surfaces, and the like, generate data that represents performance gestures (fig. 1). These include playing notes, moving controls, changing level, adding vibrato, and the like. The computer then uses this data to control virtual instruments and effects.

Figure 1: Native Instruments’ Komplete keyboards generate MIDI data, but can also edit the parameters of virtual instruments.

Virtual Instrument Basics

Virtual instruments “tracks” are not traditional digital audio tracks, but instrument plug-ins, triggered by MIDI data. The instruments exist in software. You can play a virtual instrument in real time, record what you play as data, edit it if desired, and then convert the virtual instrument’s sound to a standard audio track—or let it continue to play back in real time.

Virtual instruments are based on computer algorithms that model or reproduce particular sounds, from ancient analog synthesizers, to sounds that never existed before. The instrument outputs appear in your DAW’s mixer, as if they were audio tracks.

Why MIDI Tracks Are More Editable than Audio Tracks

Virtual instruments are being driven by MIDI data, so editing the data driving an instrument changes a part. This editing can be as simple as transposing to a different key, or as complex as changing an arrangement by cutting, pasting, and processing MIDI data in various ways (fig. 2).

Figure 2: MIDI data in Ableton Live. The rectangles indicate notes, while the line along the bottom show the dynamics for the various notes. All of this data is completely editable.

Because MIDI data can be modified so extensively after being recorded, tracks triggered by MIDI data are far more flexible than audio tracks. For example, if you record a standard electric bass part and decide you should have played the part with a synthesizer bass instead, or used the neck pickup instead of the bridge pickup, you can’t make those changes. But the same MIDI data that drives a virtual bass can just as easily drive a synthesizer, and the virtual bass instrument itself will likely offer the sounds of different pickups.

How DAWs Handle Virtual Instruments

Programs handle virtual instrument plug-ins in two main ways:

  • The instrument inserts in one track, and a separate MIDI track sends its data to the instrument track.
  • More commonly, a single track incorporates both the instrument and its MIDI data. The track itself consists of MIDI data. The track output sends audio from the virtual instrument into a mixer channel.

Compared to audio tracks, there are three major differences when mixing with virtual instruments:

  • The virtual instrument’s audio is typically not recorded as a track, at least initially. Instead, it’s generated by the computer, in real time.
  • The MIDI data in the track tells the instrument what notes to play, the dynamics, additional articulations, and any other aspects of a musical performance.
  • In a mixer, a virtual instrument track acts like a regular audio track, because it’s generating audio. You can insert effects in a virtual instrument’s channel, use sends, do panning, automate levels, and so on.

However, after doing all needed editing, it’s a good idea to render (transform) the MIDI part into a standard audio track. This lightens the load on your CPU (virtual instruments often consume a lot of CPU power), and “future-proofs” the part by preserving it as audio. Rendering is also helpful in case the instrument you used to create the part becomes incompatible with newer operating systems or program versions. (With most programs, you can retain the original, non-rendered version if you need to edit it later.)

The Most Important MIDI Data for Virtual Instruments

The two most important parts of the MIDI “language” for mixing with virtual instruments are note data and controller data.

  • Note data specifies a note’s pitch and dynamics.
  • Controller data creates modulation signals that vary parameter values. These variations can be periodic, like vibrato that modulates pitch, or arbitrary variations generated by moving a control, like a physical knob or footpedal.

Just as you can vary a channel’s fader to change the channel level, MIDI data can create changes—automated or human-controlled—in signal processors and virtual instruments. These changes add interest to a mix by introducing variations.

Instruments with Multiple Outputs

Many virtual instruments offer multiple outputs, especially if they’re multitimbral (i.e., they can play back different instruments, which receive their data over different MIDI channels). For example, if you’ve loaded bass, piano, and ukulele sounds, each one can have its own output, on its own mixer channel (which will likely be stereo).

However, multitimbral instruments generally have internal mixers as well, where you can set the various instruments’ levels and panning (fig. 3). The mix of the internal sounds appears as a stereo channel in your DAW’s mixer. The instrument will likely incorporate effects, too.

Figure 3: IK Multimedia’s SampleTank can host up to 16 instruments (8 are shown), mix them down to a stereo output, and add effects.

Using a stereo, mixed instrument output has pros and cons.

  • There’s less clutter in your software mixer, because each instrument sound doesn’t need its own mixer channel.
  • If you load the instrument preset into a different DAW, the mix settings travel with it.
  • To adjust levels, the instrument’s user interface has to be open. This takes up screen space.
  • If the instrument doesn’t include the effects plug-ins needed to create a particular sound, then use the instrument’s individual outputs, and insert effects in your DAW’s mixer channels. (For example, using separate outputs for drum instruments allows adding individual effects to each drum sound.)

Are Virtual Instruments as Good as Physical Instruments?

This is a question that keeps cropping up, and the answer is…it depends. A virtual piano won’t have the resonating wood of a physical piano, but paradoxically, it might sound better in a mix because it was recorded with tremendous care, using the best possible microphones. Also, some virtual instruments would be difficult, or even impossible, to create as physical instruments.

One possible complaint about virtual instruments is that their controls don’t work as smoothly as, for example, analog synthesizers. This is because the control has to be converted into digital data, which is divided into steps. However, the MIDI 2.0 specification increases control resolution dramatically, where the steps are so minuscule that rotating a control feels just like rotating the control on an analog synthesizer.

MIDI 2.0 also makes it easier to integrate physical instruments with DAWs, so they can be treated more like virtual instruments, and offer some of the same advantages. So the bottom line is that the line between physical and virtual instruments continues to blur—and both are essential elements in today’s recordings.

Bandlab Breaks the Music Education MIDI Sound Barrier

Once upon a time, school students had to know how to play an instrument to make music or know enough theory to compose a song. We all gathered in the music room or auditorium of our brick-and mortar high schools to learn music and perform it.

The music education world has seen many changes since then; and recently all education has been drastically altered.Today’s high school music teachers are very fortunate to have our fingertips the cutting-edge, MIDI-driven BANDLAB for EDUCATION.We are not in-a-pickle, rushing to configure remote learning lessons.Why? Because this wonderful music production-education tool to benefits music educators to meet and exceed standards, and offer their students, public or private, and exciting music listing principles of discovery learning and much easier differentiated instruction.And it’s especially well designed for today’s critical distance learning needs due the national shut down of school from the virus pandemic. 


Band Lab for Education can energize an entire band and orchestra or private studio program, opening up an new creative and performing possibilities in a collaborative learning environment. Students and technology are natural magnets and Band Lab for Education fits easily into that zone.Plus, it provides no fuss, low learning curve platform for the teacher.

The recognized potential of Band Lab for Education offers a dream tool for busy music educators to facilitate easy–to–create assignments, real-time independent student collaboration, quick grading and quality feedback without distracting admin tasks or security headaches since it’s entirely COPPA compliant.This is perfect for new remote-leaning and collaborative environments.Our students’ creative world will open up more than ever before now that Band Lab is used in over 180 schools in 40 countries with 12 million+ users worldwide



What also makes this such an attractive, magnetic teaching tool is the wide-ranging musical color palate students get to explore and create with. Think of all they can produce with the bass, brass, strings, piano, woodwind and guitar sounds, plus the creator kits, drum kits, percussion, synths, and special effects! While students can connect their own physical instruments, they don’t actually need them to get started. They can record into Band Lab for Educator’s mix editor and access 6000+ free loops ranging from pop, hip-hop, Latin, rock, EDM genres to Soundscape and Ambient collections

Experimentation is the watchword. Some music educators find it handy to use Band Lab for Education’s linked interfaces to help connect physical instruments into most any DAW, which can be very inexpensive.



Band Lab for Education is designed to make life easier for the teacher and a lot more fun and innovative for students.For this purpose their website is loaded with information and enticing features.

Perhaps the best news is Band Lab for Education is FREE and open for everyone. And, it operates from the Cloud so it is easily accessible.It’s available to all educators via a free subscription at https://edu.bandlab.com. Currently, it can be used on all PCs (via the Chrome and Edge browsers).The iOS version for mobile devices in now in beta.

This is the most user–friendly and industry–friendly music creating teaching tool on the market. Band Lab for Education is built to integrate with other services, so the music educators often use it to complement their existing suite of tools.

Band Lab for Education allows a win–win atmosphere for teachers and students, creating true ownership of music skills, achievement and life-long lovers of music.

Band Lab for Education is perfect for these pandemic times when the music and education must go on. 

Synthesis Fundamentals from the Bob Moog Foundation, Ableton’s Learning Synths, and Chrome Music Lab

The Bob Moog Foundation and the MIDI Association

The Bob Moog Foundation and the MIDI Association have had a close working relationship for many years.  When we talked to Michelle Moog-Koussa, she graciously agreed to provide some materials on synthesizers for the May Is MIDI Month 2020 promotion.  

Thseries of posters in this article are available for purchase here with the proceeds going to the Moog Foundation.  

There are also some Youtube videos from The Foundation of Synthesis six-part tutorial series with Marc Doty.  This course is available in our video curricula.

We have combined it with Ableton’s excellent interactive website for Learning Synths, Google’s Chrome Music Lab, and text from synth master Jerry Kovarsky, monthly columnist for Electronic Musician Magazine and author of Keyboard For Dummies. 

Together these elements come together to make a great introduction to synthesis appropriate for students and musicians of all ages and levels. There are links to more information in each section. 


MIMM 2020 Webinar
The MiniMoog- The Synth That Changed the World 
Saturday, May 9, 10 am Pacific


Join us this Saturday at 10 am Pacific, 1 PM Eastern and 6 PM Greenwich on MIDI Llve to hear a panel discussion about the Minimoog, one of the most influential synths of all time.  

Panelists include Michelle Moog Koussa and David Mash from the Bob Moog Foundation Board of Directors, Amos Gaynes and Steve Dunnington from Moog Music, and synth artists and sound designers Jack Hoptop, senior sound designer for Korg USA, Jordan Rudess, keyboardist for Dream Theatre and President of Wizdom Music (Makers of MorphWiz, SampleWiz, HarmonyWiz, Jordantron), and Huston Singletary, US lead clinician and training specialist for Ableton Inc. 


Composer Alex Wurman Provides Sonic Meditation For All Mothers as Part of Moogmentum in Place
 

The Bob Moog Foundation is proud to announce that EMMY® Award Winning composer Alex Wurman will perform a Facebook live stream concert to benefit the Foundation on Saturday, May 9th at 8pm (ET) / 5pm (PT), the eve before Mother’s Day. Wurman will inspire a worldwide audience with A Sonic Meditation for All Mothers on a Yamaha Disklavier and a Moog Voyager synthesizer. The performance and accompanying question and answer, which will last approximately an hour, is meant to offer musical solace during these times of difficulty. 



Listen to the Synth sound in the video and then check it out for yourself via the link below.

Synth Sound 


...

Learning Synths

Learn about synthesizers via Ableton’s interactive website. Play with a synth in your browser and learn to use the various parts of a synth to make your own sounds.


Waveforms & Oscillators

A waveform is a visual representation of a continuous tone that you can hear. In analog synthesis the waveforms are somewhat simple and repetitious (with the exception of noise), because that was easier to generate electronically. But any sustaining, or ongoing sound can be analyzed and represented as a waveform. So any type of synthesizer has what are referred to as waveforms, even though they may be generated by sampling (audio recordings of sound), analog circuitry, DSP-generated signals, and various forms of digital sound manipulation (FM, Phase Modulation, Phase Distortion, Wavetables, Additive Synthesis, Spectral Resynthesis and much more). However they are created, we generally refer to the sonic building block of sound as a waveform.  


Simply stated, an oscillator is the electronic device, or part of a software synthesizer design that generates a waveform. In an analog synthesizer it is a physical circuit made up of electronic components. In digital/DSP-driven synthesizers (including soft synths) it is a part of the software code that is instructed/coded to produce a waveform, or tone.  




Listen to the sound in the Buzzy Bee video and then check it out for yourself via the link below. 


...

Learning Synths

Learn about synthesizers via Ableton’s interactive website. Play with a synth in your browser and learn to use the various parts of a synth to make your own sounds.


Listen to the sound in the Sound Waves video and then check it out for yourself via the link below.



...

Learning Synths

Learn about synthesizers via Ableton’s interactive website. Play with a synth in your browser and learn to use the various parts of a synth to make your own sounds.



 Harmonics

Harmonics are the building blocks of sound that make one instrument, or waveform sound different from another. The level of each harmonic as they exist in nature (the harmonic series) together determine the timbral “fingerprint” of a sound, so we can recognize the difference between a clarinet and a piano. Often these harmonics change in their volume level and tuning as a sound develops, and might decay away: the more this happens the more complex, and “alive” a sound will seem to our ears. You can now go back to the original Waveform poster and understand that it is the harmonic “signature” of each waveform that gives it the sonic characteristics that we used to describe each one.  



Filters 

The general dictionary definition of a filter is a device that when things pass through it, the device may hold back, lessen or remove some of what passes through it. In synthesis a filter is used to reshape the harmonic content from the oscillator-generated waveform. The above poster describes three of the most common types of filters from analog synthesis, but many more have been developed which have different characteristics.Different brands of synthesizers have their own filter designs that have a special sound, and many of those classic designs are much sought-after and emulated in modern digital and software synthesizers.  





...

Learning Synths

Learn about synthesizers via Ableton’s interactive website. Play with a synth in your browser and learn to use the various parts of a synth to make your own sounds.


Filter Resonance 


...

Learning Synths

Learn about synthesizers via Ableton’s interactive website. Play with a synth in your browser and learn to use the various parts of a synth to make your own sounds.


Amp 

The poster says it straight up – an amp increases and decreases volume of the sound that is output by the oscillator. If the sound only stayed at a single level as determined by the amp level sounds would be pretty boring. Thankfully we have many ways to vary that sound output, via envelopes, LFOs, step-sequencers and more. Read on… 




...

Learning Synths

Learn about synthesizers via Ableton’s interactive website. Play with a synth in your browser and learn to use the various parts of a synth to make your own sounds.


Envelopes 

  An envelope (originally called a contour generator by Bob Moog!) is a building block of a synthesizer that changes the level of something over time. This is needed to recreate the complex characteristics of different sounds. The three main aspects of a sound that are usually shaped in this way are pitch (oscillator frequency), timbre (filter cutoff) and volume (amp level). Just describing the volume characteristics of a sound, some instruments keep sustaining (like a pipe organ), others decay in volume over time (a plucked string of a guitar, or a struck piano note). In modern synthesizers, and in modular synths an envelope can usually be routed to most any parameter to change its value over time. The poster describes what is called an ADSR envelope, but there are many types, some with many more steps able to be defined, and on the flip side some are simpler, with only Attack and Release stages.




...

Learning Synths

Learn about synthesizers via Ableton’s interactive website. Play with a synth in your browser and learn to use the various parts of a synth to make your own sounds.


LFO- Low Frequency Oscillator 

An LFO is another type of oscillator that is dedicated for use to modulate, or affect another parameter of the sound in a cyclic fashion (meaning it keeps repeating).So it seems related to the function of envelopes, but it behaves differently in the sense that you can’t shape it as finitely. Yet it is easier to use for simple repeatable things like vibrato (pitch modulation), tremolo (amp level modulation), and panning (changing the amp output from left to right in a stereo field).  


How can we use MIDI to interact with these parameters?

The most common use of MIDI to affect these parameters is to map, or assign a physical controller on your keyboard or control surface to directly control a given parameter. We do this when we don’t have the instrument right in front of us (it may be a rack-mount device, or a soft-synth), or it doesn’t have many knobs/slider/controls on the front panel.You would use CC numbers (Control Change) and match up the controller object (slider, encoder, whatever) to the destination parameter you wish to control.

Then when you move the controller it sends a steady stream of values (128 to be exact) to move/change the destination. A device may have those CC numbers hard set, or they can be freely assigned. Most soft synths have a “learn” function, where the synth “listens” or waits to receive an incoming MIDI message and then sets is automatically, so you don’t even need to know what CC number is being used.

Some synths use what are called RPN (Registered Parameter Numbers) and NRPN (Non-Registered Parameter Numbers) to control parameters. While more complicated to set up, these types of message offer finer resolution than CCs (16,384 steps), but do the same thing. Soon there will be MIDI 2.0 which brings 32 bit resolution or 2,147,483,647 steps. Yes, that number is correct!  

From a performance standpoint, a cool benefit of using MIDI to control a parameter is you can choose to have a different type of controller interact with the given parameter than your hardware device offers. Some people like to use a ribbon to do pitch bends rather than a wheel. Or to sweep the cutoff of a filter using an X/Y pad rather than a knob. Or route keyboard after-touch to bring in vibrato or tremolo rather than a Mod Wheel (OK, this one went beyond using CCs but you get the picture).

Another nice way to use MIDI is to assign sliders or knobs to an ADSR envelope in a product that doesn’t already have dedicated knobs to control the stages. So now you can easily soften, or slow up the attack on a sound (or speed it up), lengthen or tighten up the release (what happens when you take your finger off the key).

Using MIDI really becomes an aid when I am recording. If were to record only audio, as I play a synth I need to get all of my interactions with the sound perfect during the performance. My pitch bends, my choices of when to add vibrato and how much to add, and any other interactions I want to make with the sound. I can’t fix them later, as they are forever frozen in the audio I recorded. If I capture my performance using MIDI, each of those aspects are recorded as different types of MIDI messages/data, and I can then go back in and adjust them later. Too much vibrato on that one note? Go into event edit and find the stream of MIDI CC#1 messages and adjust it to taste. Even better, I can record my performance and not worry about other gestures/manipulation I might want to make, and then go back and overdub, or add them in later. So I can manipulate the sound and performance in ways that would be impossible to do in real-time. When I get the performance shaped exactly as I want it, I can then bounce the MIDI track to audio and I’m done. Thank you MIDI!

by Jerry Kovarsky, Musician and Author

A Brief History of the Minimoog Part I

Follow the life of the Minimoog Synthesizer from its inception through its prolific contributions to poplular music throughout the last 4 decades. In this first installment documenting the journey of the Minimoog synth through the 1970’s, we explore the musicians and the people that were instrumental in bringing the instrument to prominence. We also sit with one of Moog Music’s earliest engineers, Bill Hemsath, who recalls the process of the Minimoog’s birth and sheds some light on what sets the Moog synthesizer apart from other analog synths. 

by Moog Music


A Brief History of the MiniMoog Part II 

Chronicling the influential artists who used the Minimoog Model D to explore new genres and discover the sounds of tomorrow.

by Moog Music

Melodics- Using MIDI to Learn Music

Melodics is modern learning for modern instruments

Melodics is modern learning for modern instruments, supporting MIDI Keyboards, Pad Controllers, and electronic drum kits. It’s structured learning for solid progress. Melodics takes the “but where do I start?” out of learning music. Start with a genre you love, or a technique you want to master. Whatever your skill level, there’s something there. Then take a course – Melodics courses take you on a journey, teaching you everything you want to know about a genre or concept.

by Melodics

Founder and CEO Sam Gribben

Melodics was founded by Sam Gribben,  the former CEO of Serato and one of the people responsible for the digital DJ revolution and controllerism.  So it’s not surprising that Melodics started with finger drumming on pad controllers. 

Melodics hardware partners

 It’s also not surprising that Sam took a page out of the Serato playbook and worked with well established hardware companies to create value add bundles with Melodics™. Here is a list of some of the companies that Melodics™ works with.

List of supported devices 


...

Melodics – Supported devices

Melodics is an app that adapts to your abilities and musical tastes to help you get better at playing keyboards, pad controllers, and drums.


Because of the relationships he built up in ten years at Serato, Melodics has a stellar collection of artists that contribute lessons and content for the Melodics™ platform.  This is just a small example the Melodics artist roster. 

List of Melodics artists

Melodics – Melodics artists

Melodics is an app that adapts to your abilities and musical tastes to help you get better at playing keyboards, pad controllers, and drums.


Melodics for Pad Controllers

Melodics™ started with training for Pad Controllers like Ableton Push and Native Instruments Maschine. They have guides on techniques and correct posture. Long story short, they treat these new controllers as legitimate musical instruments that you need to practice and learn to play exactly the same way you would with a traditional instrument like a cello or a clarinet.


Melodics for Electronic Drums

Melodics™ is a perfect practice partner for someone with electronic drums. 


Melodics™ for Keyboards

Melodics™ has a unique interface for keyboards that shows you what notes are coming next. 


Melodics and MIDI

Melodics™ uses MIDI for all of it’s core functionality.  SysEx is used to identify what device is connected and automatically configure the hardware controls.  The lessons are MIDI based so Melodics™ can look at your performance and compare it to the notes in the MIDI file.   So Melodics™ can determine if you played the right note and whether you played early or late and provide an ongoing report on your musical progress.  

MIDI underpins everything we do, from the lesson creation process, to how we play back the lessons and display feedback, to how we interact with the instruments. Under the hood, Melodics is a midi sampler. We take the input from what the student is playing, compare that to the midi in the lesson we created, and show the student how they are doing compared to a perfect performance.

by Melodics


Get started for free!

You can download and start learning with Melodics at no charge. 

  • 5 performance minutes per day
  • 60 Lessons
  • Start building your skills!


...

Melodics – Melodics Pricing

Melodics is an app that adapts to your abilities and musical tastes to help you get better at playing keyboards, pad controllers, and drums.

Audio Assemble-Video Tutorials, Product Reviews, & Pro Tools

There are lots of websites that offer information on DAWs and music production.  Audio Assemble takes a unique approach by offering articles, videos, reviews, interviews and information on schools that offer degrees in music and music production. 

The database they have put together about music schools is impressive and they also have a listing for the top 25 audio engineering schools. 

Audio Assemble has a lot of articles about Pro Tools, but they also cover a lot of MIDI topics especially in their list of top MIDI products for different categories. 

Here is an example of what an Audio Assemble MIDI Controller review looks like

6. Komplete Kontrol S88

Best for Pianists

Komplete Kontrol S88

The latest release of Native Instrument’s flagship MIDI controller, the Komplete Kontrol S88, brings a plethora of new additions to the already elite system. Some of the improvements are long-awaited quality-of-life changes, such as the ergonomic pitch and mod wheels, a unique touch strip for advancing tracks and tweaking synth elements, and Smart Spring memory foam damping for the fully weighted 88 hammer keys.

In addition to the smaller improvements, NI’s real innovation comes with the newfound access to all of your production tools, right at your fingertips. With this latest release, the Komplete Kontrol S88 now has two high-res color screens- allowing for visualizing, mixing, and editing, all from the hardware.

The dual screens allow for in-depth sound design and creative applications, such as a sampler on one display and a synthesizer mid-tweak on the other. For those who know of the convenience of using dual screens in everyday production, this elite system will quickly become the center of your production setup.

In addition to the 1:1 keyboard experience, the Komplete Kontrol S88 comes pre-loaded with the Komplete 12 Select Bundle- containing Massive, Monark, Drumlab, Phasis, Replika and more. Three sound packs are included with said bundle, offering the “True School,” “Velvet Lounge,” and “Deep Matter” sound packs.

Lastly, the Komplete Kontrol S88 offers out-of-the-box integration with MASCHINE, Logic Pro X, Ableton Live, Cubase, Nuendo, and GarageBand. For users of FL Studios and other DAWs like Reaper, only a few driver downloads are required before you are ready to master your production.

Price: $1,049

Features:

  • Keybed: 88-key hammer-action Fatar keybed with a real piano feel
  • Pitch Bend / Modulation: two rotary wheels with anti-slip coating are featured above the pads.
  • Pads: 16 velocity-sensitive RGB backlit drum pads with out-of-the-box Ableton Live integration.
  • Build: Lightweight, low profile.
  • Knobs: eight 360 degree fully-customizable knobs.
  • Faders: None.
  • Pedal Inputs: expression pedal and footswitch inputs.
  • Octaves: Up and Down.
  • Extra Features: Comes with KOMPLETE 12 SELECT: 14 premium instruments and effects, including THE GENTLEMAN, Massive, Monark, Drumlab, Phasis, Replika, Reaktor, and more.


Here is an example of what an Audio Assemble MIDI Pad review looks like.

iRig Pads [$149.95]

Pioneers in the “making music with iOS” category, IK Multimedia has a host of midi controllers for iPads or iPhones. One highlight in its iRig collection is the iRig Pads. The iRig Pads is a fully-functional pad controller with a 4×4 layout with multiple programmable peripherals.

Features:

  • 16 RGB Backlit Trigger Pads
  • Velocity-sensitive
  • Programmable slider
  • 2 Assignable Push Buttons
  • 2 Programmable Knobs
  • 1 Assignable Push Rotary Encoder
  • USB Port to use with non-iOS devices
  • Expression/Sustain Pedal Input


Here is an example of what an Audio Assemble MIDI Foot Controller review looks like. 

5. Keith McMillen Instruments 12 Step Chromatic Keyboard

See Current Prices

Overview

This lightweight chromatic keyboard controller from Keith McMillen Instruments packs everything you need for a dynamic MIDI experience into a sturdy one-pound unit. When plugged into your on-stage setup via MIDI or connected using USB, this versatile device brings a whole new level of functionality and energy to your performances. Use it to control MIDI interfaces, sound modules, and soft synths throughout each show, taking advantage of the velocity-sensitive pedals to create a variety of unique tones. Bright backlighting makes it easy to see the controls onstage so that you’re always in control of your effects.

With the capability to store up to five notes per key, the 12 Step can crank out multiple complex chords on demand. Enjoy endless musical possibilities with the dozens of factory presets and the ability to create many more of your own.

Features

  • 13 velocity-sensitive keys
  • Touch responsive operation
  • Backlighting for keys and display
  • Program up to five notes per key
  • Made from strong, long-lasting carbon fiber
  • 59 factory presets
  • Up to 128 user presets



...

Best Music Schools in the United States | 2019 Rankings

Use our filtering tool to find a music school that fits your needs. Filter by state, student population, school type, and more!

Audiopedia 109 MIDI from Ask Audio

AudioPedia 109: MIDI

Ask Audio’s AudioPedia series is a comprehensive video dictionary of audio terminology. Created by audio expert Joe Albano, this encyclopedia of technical terms is the ultimate audio reference tool. Here are the topics covered and defined in the ninth installment of this authoritative series:

MIDI:

  • MIDI | Musical Instrument Digital Interface (preview below)
  • DIN (Cable) | USB (MIDI)
  • MIDI In | Out | Thru
  • Channel Voice Messages (preview below)
  • Velocity (preview below)
  • Pitch Bend
  • Aftertouch | Pressure
  • Control Change | CC
  • System Exclusive | SysEx

MIDI – Operation | Applications:

  • Quantization (MIDI)
  • Sound (Drum) Replacement
  • MIDI Controller
  • Touch | Velocity Sensitivity
  • Weighted | Unweighted Keyboard
  • Keyboard Split | Layering
  • Alternative MIDI Controller
  • MIDI Drum Kit
  • General MIDI | GM | SMF
  • MIDI Sequencer | Step Sequencer
  • Arpeggiation, Arpeggiator

Almost everyone who works with music encounters MIDI at some point, and many people use it every day. But aside from plugging in your USB keyboard, how much do you really know about what MIDI is and how it works? In the course AudioPedia 109: MIDI, Joe Albano gets to the heart of the MIDI protocol and explains it in a way that’s friendly and enlightening.

 


by Ask Audio

MIDI Channel messages

 

There are 7 MIDI channel voice messages.

  • Note on
  • Note Off 
  • Mono Pressure 
  • Poly Pressure
  • Program Change 
  • Pitch Bend 
  • Control Change 


Velocity

 

Velocity is the force with which a note is played, and essential to making MIDI expressive. 


...

AudioPedia Course: MIDI by Joe Albano : AskVideo

The NLE AudioPedia series, our video-based audio encyclopedia, is an invaluable resource for sound engineers, musicians, students, educators and all audio enthusiasts. This ninth installment is about MIDI terminology.

 

Ask.Audio Article on MIDI Messages

Ask.Audio and Non Linear Educating

Ask.Audio is one of our favorite technology websites and has been a great partner to The MIDI Association. We have worked with Ask.Audio’s parent company, Non Linear Educating to provide extensive video training right here on the MIDI.org website in our courses section.  Here’s a brief description on what NonLinear Educating is all about. 

Nonlinear Educating is an adaptive technology company dedicated to improving the way the world learns. The combination of our powerful and modular video-courseware production & distribution platform and our extensive library of industry leading training courses, has granted us the opportunity to empower a variety of partners from a multitude of industries. The foundationally modular approach to our application infrastructure enables us to rapidly customize instances of our platform to meet the specific needs of our partners. We are agile adaptive and are committed to developing the most efficient and robust video-learning platform on the internet.

by  Non Linear Educating

 The MIDI Association collaborates with many of the top technology websites including Ask.Audio, Electronic Musician, Harmony Central, Hispasonic, Keyboard Magazine, SonicState, Sound On Sound and more by mutually sharing information and stories about MIDI. 

Joe Albano, a well known author on Ask.Audio recently put together a great article on MIDI messages. We have Ask.Audio’s permission to summarize the content of their articles and then include a link to the full article.

Fig 1 The wonderful world of MIDI

M.I.D.I.—Musical Instrument Digital Interface—shook up the industry when it was introduced in 1983, by separating the player’s performance from the sound of the instrument, and this powerful digital communication protocol has been going strong ever since.

by Joe Albano

Joe’s article covers the basics about the most common MIDI messages

Channel Voice Messages

The bulk of the musical performance data of a MIDI recording falls into the message category of “Channel Voice Messages” (I’m going to ignore the old-school “Channel” designation here). The 7 Voice Messages are:

• Note-On

• Note-Off

• Monophonic (Channel) Pressure/Aftertouch

• Polyphonic (Key) Pressure/Aftertouch

• PitchBend

• Program Change

• Control Change (or Continuous Controller) messages, a.k.a. CC messages, of which there 127 

Fig 3 Strings of continuous (streaming) MIDI messages

Below is a link to the full article on Ask.Audio’s website. 


...

Everything You Need To Know About MIDI Messages But Were Afraid To Ask : Ask.Audio

MIDI. There’s a lot of musicians and producers who don’t know how to use this protocol to improve their musical performances and add more expression to their in

Here is a link to our collection of MIDI and Audio curriculums developed in cooperation with Nonlinear Educating. 


...

Massive Online Courseware Library : The MIDI Manufacturers Association : NonLinear Educating

Nonlinear Educating is an adaptive technology company dedicated to improving the way the world learns. The combination of our powerful and modular video-courseware production & distribution platform and our extensive library of industry leading training courses, has granted us the opportunity to empower a variety of partners from a multitude of industries. The foundationally modular approach to our application infrastructure enables us to rapidly customize instances of our platform to meet the specific needs of our partners. We are agile adaptive and are committed to developing the most efficient and robust video-learning platform on the internet.

Check out our MIDI & Audio courses. Sign up at NLE to get access to hours of free preview videos or take it to the next level and get MIDI Certified.

“What is MIDI” Guide by Paul Lehrman

Join the MIDI Association and download the 21 page booklet “What is MIDI” excerpted from “MIDI for the Professional” by Paul Lehrman and Tim Tully. 

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Paul Lehrman showing Herbie Hancock the joy of MIDI.

Paul D. Lehrman, PhD, composer, author, consultant, and educator, is one of the world’s leading experts on MIDI and computer music.

He was the creator of the first all-MIDI album, The Celtic Macintosh (1986), and has had compositions commissioned by Newcomp, the Boston Computer Society, the Society for Small Computers in the Arts, the Audio Engineering Society, and UMass Lowell.

He has written over 500 articles on music technology for publications including Wired, New Media, Keyboard, Electronic Musician, EQ, Piano & Keyboard, Sound on Sound, the Boston Globe, the Boston Phoenix, Technology Illustrated, Studio Sound, Oui, High Times, Millimeter, and Recording Engineer/Producer, and from 1996 to 2008 was the “Insider Audio” columnist for Mix magazine. He was also the web editor for the Technical Excellence and Creativity (TEC) Awards from 1997 to 2015.

He served three terms as executive director of the MIDI Manufacturers Association during which time he contributed to the development of MIDI Time Code, MIDI Machine Control, and General MIDI. 

Paul Lehrman is the Director of the program in Music Engineering at Tufts University.

Paul worked with Eric Singer from the League of Electronic Musical Urban Robots (LEMUR) worked together on Anthiel’s Ballet Mecanique which was performed at Carnegie Hall and at the National Gallery of Art among many other performances around the world. 


Links to more information on Paul Lehrman on the web


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Nintendo’s Wii Remote As A MIDI Controller |

Nintendo’s ultra-affordable Wii Remote controller can sense movement in every direction, and even knows at what angle you’re holding it. Its potential as a music controller is unlimited, and you don’t even need a Wii console to use it!


...

Metal Machine Music |

George Antheil’s Ballet Mécanique is all but impossible for human musicians to play. So for his latest presentation of it, Paul D. Lehrman built an orchestra of robots…

​Tutorial: Benefits of MIDI

 Unlike audio file formats like MP3 files and CDs, MIDI files contain individual instructions for playing each individual note of each individual instrument. So with MIDI it is actually possible to change just one note in a song, or to re-orchestrate an entire song with entirely different instruments. And since each instrument in a MIDI performance is separate from the rest, its easy to isolate individual instruments and study them for educational purposes, or to mute individual instruments in a song so that you can play that part yourself. Here are just some of the tangible advantages of using MIDI for active music-making.

Play with “a band”

Learning to play a musical instrument is one of the most rewarding things people can do. But why play by yourself when you can play along with a band? Standard MIDI Files are available for many popular songs, and when used with a personal computer or digital piano make it possible to have an entire backing band play along with you at whatever speed (tempo) and in any pitch (key) you desire. MIDI files are perfect for practicing with, as well as for performing when additional musicians are not available.

Correct Your Performance

A MIDI sequencer or a ‘Digital Audio Workstation’ can record your performances for listening at a later time, and even save your performance in Standard MIDI File format for playback on other MIDI systems. This is a great way to evaluate your own progress, or even to study how someone else plays.Better yet, because all MIDI data is editable, you can edit out any imperfections! If you play a wrong note, you can just change it using the Sequencer’s editing tools. And if you find you just can’t play fast enough to keep up with the tempo, you can slow it down for recording and speed it back up for playback — without the “Mickey Mouse” effect that normally comes from speeding up a song.

Play Any Instrument

When you use MIDI to make music, you aren’t limited to playing just one instrument. No matter what sort of MIDI Controller (keyboard, guitar, wind, drums, etc.) you actually use, you can make it sound like just about any instrument you can imagine (and some that are only in your imagination). Most digital pianos and other MIDI instruments come with hundreds of different sounds (pianos, trumpets, violins, guitars, basses and more) which you can play yourself or play via a MIDI sequencer to create fully orchestrated music. Now software synthesizers add incredible possibilities and most contemporary music is produced on computers and tablets using softsynths controlled by MIDI controllers. 

Arrange and Orchestrate

Many people enjoy arranging and orchestrating music as much as performing it. There are MIDI files available for songs from every style of music — as well as software programs that generate the basic rhythm and chord patterns that define specific styles — that you can use to create your own arrangements and orchestrations. Just change the instrumentation, add a verse or chorus here or there, even put in your own original phrase or section — all of this is easy to do with MIDI. You can also share your arrangements with other people, who can then rearrange them to fit their own needs — many people download MIDI files from the Internet and rearrange them to fit their own needs.

Print Sheet Music

When you are done creating your own performance or arrangement, if you have a personal computer, you can convert MIDI information into musical notation and print out actual sheet music. Even if you can’t play a note, MIDI Notation programs often make it possible to place notes on a musical staff using your mouse or computer keyboard. There are Notation programs available for every level and pocket book — from professional engraving to casual use.

Compose Music

If you’ve ever had an original song idea in your head and wished you could have it performed, MIDI is the way to do it. All you need is a MIDI Sequencer plus a MIDI instrument to enter notes with. (You can also use MIDI Notation software to place notes on a musical staff without playing them at all.) You can start with just a melody and then add backing chords, bass, and rhythm later, or add instruments in any order you like. If you make mistake, you can change it without having to play the part all over again. You can also make entire sections repeat without playing them again. And you can rearrange and re-orchestrate your song as many times as you like.

Sound on Sound MIDI Basics, Part 2: Sequencing

Paul White’s beginners’ guide to MIDI continues.

This month, he explains the concept of MIDI sequencing.To anyone used to playing and recording using traditional methods and skills, the MIDI sequencer is sometimes viewed as little short of cheating, but to the sequencer user, MIDI and sequencing are seen as practical tools that make complex multi­part composition and performance a reality. Before MIDI appeared, few people could compose a symphony (or pop song, for that matter) and ever expect to hear it performed; now almost anyone can turn their musical ideas into a performance using affordable technology. Before exploring the mechanics of sequencing, however, I’d like to tackle the idea that sequencing is somehow ‘cheating’ by looking at how things were done before the introduction of MIDI.

WHAT DID WE DO BEFORE MIDI?

Having never personally written a symphony, I can’t detail the exact stages involved, but I expect it goes something like this… 

The composer sits at his or her chosen instrument testing musical ideas, and the ones that make it are then written down on manuscript paper for the various sections of the orchestra to play. The composer visualises (or should it be auralises?) the parts already written down while adding new sections, harmonies and so forth. Then, when the music is nominally finished, the score will be scrutinised and any required alterations or adjustments will be made. 

Once the score is complete, an orchestra will be hired and given copies of the score, and the music will be played back as written by the composer. The composer, who may not even be able to perform to an acceptable standard on even one instrument, has conceived a piece of music and then written a list of instructions in the form of a musical score in order that a musically proficient orchestra can perform it. But has anyone ever accused Stravinski or Beethoven of being cheats, because they couldn’t play all the orchestral instruments themselves? I think not. 

In contrast, let’s see how the MIDI composer writes. As with the orchestral composer, the work usually starts at the keyboard, but this time the keyboard is a MIDI instrument connected to a MIDI sequencer. Instead of writing down a score, the composer will record sections of the music into the sequencer against an electronic metronome set to the desired tempo. Instead of scanning a score to verify what’s been done, it’s a simple matter to play back the MIDI sequence to hear exactly what has been recorded. Best of all, you don’t have to hire in an orchestra ­­ a relatively inexpensive multitimbral synthesizer will provide all the sounds for you; each ‘part’ of the multitimbral synth plays one line of your electronic score. 

In some ways, the sequencer is better than the written score, because it can play back a part exactly as you played it in the first place ­­ it doesn’t necessarily have to ‘quantise’ everything to equal subdivisions of a musical bar, as the written score does. And, just like the written score, if you’re unhappy with something you’ve done, you don’t have to start from scratch; you just erase the unwanted notes and ‘write’ in new ones. 

When you summarise the way a musician composes using a sequencer, it isn’t really too different from the way a traditional composer works. Both types of composer are likely to edit their compositions to some degree before they’re entirely happy with them, and both bring in performers to play the finished composition. It doesn’t really matter whether the finished piece is played by a bank of synths or by a hired orchestra whose role is simply to reproduce the composer’s original work as faithfully as possible. My verdict, then is that electronic composition is as legitimate as any other form of composition. Note that I have no intention of fuelling the ‘synths versus real instruments’ debate at this point. If you have the talent to write a major symphonic work using synths, you can always get your computer to print out the score and have a real orchestra play it for you later! 

Having covered the philosophical groundwork, it’s now time to look more closely at the MIDI sequencer. 

What exactly is a sequencer? It’s often convenient to visualise a sequencer as being analogous to a multitrack tape recorder, and indeed, the ‘layers’ or parts of a sequence are recorded onto tracks, but it is vitally important to understand that what is being recorded is not the sound itself, but the electronic equivalent of a musical score. Just as a musical score is a series of instructions to the musicians, a MIDI sequence holds a series of instructions which tell your synths what to play. In some ways, a better analogy might be the player piano or pianola, where a punched paper roll holds the instructions that make the piano play, except in the case of MIDI, you have a multitrack, a virtual ‘paper roll’ capable of controlling many instruments at the same time. 

In a typical setup, a MIDI instrument (usually, but not invariably, a keyboard) is connected to a sequencer via a MIDI cable, and when the sequencer is set to record, any notes played on the keyboard are recorded as MIDI data into whichever sequencer track has been selected for recording. In a simple system, you might have 16 MIDI tracks set up so that each is on a different MIDI channel, and if you feed the MIDI output of the sequencer to a 16­part multitimbral sound module, you can play back all 16 tracks at once. If you only have an 8­part multitimbral module, then you can only play back eight different sounds at once, in the same way that a real­life string quartet can only play four lines of music at the same time. 

To avoid having to switch the MIDI send channel on your keyboard every time you want to record onto a new sequencer track, modern sequencers convert the incoming MIDI data to the appropriate channel for the track you’re recording on. This makes life very easy, because once you’ve completed one track, all you need do is select the next one and carry on playing. 

The remaining capabilities of a MIDI sequencer bear more resemblance to a word processor than anything else. Like a word processor, you can delete or replace wrong characters (in this case, musical notes) and if you want to use the same phrase more than once, you can copy it and paste copies into new locations to save having to do the same thing lots of times. For example, if a song has the same structure for each chorus, you only need play the chorus once, then copy it to any place in the sequence where you’d like another chorus to appear. 

Of course, there’s more to MIDI data than notes, and a sequencer will record just about any MIDI data you throw at it, with the exception of MIDI clock ­­ a sequencer has its own timing clock. Nevertheless, you can synchronise a sequencer to an external source if you wish, such as a tape machine (via a suitable sync box) or to a MIDI drum machine. 

Unless you deliberately filter out certain types of MIDI data, you’ll find that your sequencer captures Note On/Off, Pitch, Velocity, Aftertouch and Controller information as well as MIDI Program Changes and even System Exclusive (SysEx) data. If these terms are unfamiliar, fear not ­­ we’ll be looking at Controllers and Program Change information next month. There’s even less need to worry about the concept of SysEx data at this point, but it is useful to know that it is possible to record a SysEx dump of all your synth sounds at the start of a song, so that when you first play the sequence, your synths are automatically loaded up with the appropriate set of new sounds to play that particular musical sequence. 

A MIDI Program Change command recorded during the count­in period of a track will ensure that the connected synth switches to the correct sound patch before playback commences, but you can also insert Program Changes part way through a track (as many times as you like) if you want the sound to change for, say, a solo. This is the orchestral equivalent of writing a note on the score at a certain bar number to tell a violin player to put down his violin and play the next part on a flute! This isn’t something you’d usually do in real life, but a MIDI sound module is equally proficient on all instruments and, as yet, MIDI modules don’t have trade unions! 

When your sequence is played back, the sequencer transmits the MIDI information to the receiving synth(s) ­­ or sampler, drum machine, and so on ­­ in exactly the same order, and with the same timing as you originally played it. If you so wish, you can change the tempo after recording without affecting the pitch (unlike a tape recorder, where you’re dealing with sound rather than MIDI data). If you’re still not sure why the pitch doesn’t increase as the tempo goes up, think back to the orchestra and score analogy; if the conductor asks for a piece to be played faster, the orchestral instruments don’t change in pitch. Similarly, if you pedal a pianola faster, the paper roll will be played faster but the piano’s tuning will remain the same. 

In reality, MIDI does has a finite timing resolution, because the sequencer or computer sending the MIDI information has to work to an internal timing routine based on an electronic clock. However, in practice, MIDI is far more accurate than a typical human performer, and is capable of resolving a bar of music into at least 960 time divisions, and frequently more.

SEQUENCER TYPES

All MIDI sequencers are based on computer technology, but you have a choice of buying a sequencer system that runs on an existing computer (such as an Atari ST, Apple Mac, Apple Power Mac, IBM­ compatible PC or Commodore Amiga) or opting for a piece of dedicated hardware where everything you need is built into one box. The two types work in a similar manner ­­ what tends to vary is the way in which the recorded information is displayed, and how easily it can be edited.

For those who are relatively accomplished players, hardware sequencers (like the Roland MC500) offer the benefits of simplicity and convenience, but they rarely have the information display capability of a full­size computer screen. And because there’s no computer mouse, editing is generally less comprehensive and more time­consuming than it would be on a computer­based system. However, the recording process is usually just a matter of hitting the Record button and playing. A significant benefit of hardware sequencers is that they are more practical in live performance situations; they are more compact and more rugged than a computer­-plus-­monitor, and you have fewer things to plug in.

“Has anyone ever accused Stravinsky or Beethoven of being
cheats, because they couldn’t play all the orchestral instruments
themselves? I think not.”

by Paul white, Sound on Sound

Some MIDI sequencers (including all the compute-r­based ones) lose all information stored in their memory (RAM) when they are switched off, so it is vital to save your work to disk at regular intervals. The MIDI information which makes up a completed song can normally be saved onto either floppy or hard disk in the form of a song data file, and a single floppy disk will hold several songs of average complexity. Many hardware sequencers also have a built­in disk drive, allowing songs to be saved as files on floppy disk, though some of the less expensive models (such as the Alesis MMT8) use battery-­backed-­up memory instead of disks. Once the memory is full, however, you either have to save your work to a MIDI data filer (which has an in­built disk drive) or throw away your old project before you can start a new one. Usually, this kind of sequencer can only store a few songs at a time.

The computer­-based sequencer is capable of more sophistication than most hardware models, which means there may be a steeper learning curve. However, this is more than made up for in my opinion by the amount of visual feedback available, especially when it comes to tasks like song arrangement.

Unless you’re using an Atari ST, which has a built­-in MIDI connections, you’ll have to buy an external MIDI interface box, though some of the newer GM synth modules (such as Yamaha’s MU50) come with PC and Mac MIDI interfaces built in. MIDI interfaces for Apple Macintosh computers usually plug into the modem or printer ports on the machine, while PC users need an interface card which goes inside the computer. A basic sequencing setup is shown in Figure 1, and to keep things simple, I’ve depicted a ‘dumb’ master MIDI keyboard; if you have a MIDI keyboard that includes a sound generation section, simply select Local Off and connect it up like any other synth module.

The majority of the leading software sequencing packages have adopted the style of user interface pioneered by Steinberg in their Cubase software. This typically comprises a main screen page, which handles the basic ‘recording’ and arranging, plus a number of further pages which address various aspects of editing and, where applicable, scoring. The record and playback controls are designed to look something like a tape recorder’s transport control, and the edit pages usually allow you to examine (and change) the recorded data in several ways: (i) as a list of MIDI events; (ii) graphically, in the guise of a ‘piano roll’ display; or (iii) in the case of ‘score’ versions, in the form of a conventional musical score.

Some software sequencers include sophisticated scorewriting facilities which enable you to print out sheet music for your compositions, in which case you’ll need a printer that is compatible both with your computer and the software package. However, some musical literacy is useful, because the computer doesn’t always interpret what you play in the same way that a trained scorewriter would.

Editing

From the editing pages of a typical sequencer, you can change the value, timing, and velocity of any of the notes you’ve played. Alternatively, you can build up compositions manually, by placing new notes onto the quantise grid in non-­real­ time, rather like writing out a manuscript. The non-­real­time entry of note information may also be referred to as step-­time entry.

A number of related non-­destructive (ie. the operation is not permanent and can be reversed) editing options are sometimes available, including the ability to transpose your music, either as you play or after recording. You also usually have the ability to make the music louder or softer by adjusting the overall velocity. On some systems, you can even compress the dynamic range of your MIDI data to even out the difference between your loudest notes and the quietest ones, as well as delay or advance tracks relative to each other (to make timing adjustments). This is frequently achieved by recalculating the note data during playback, but the real data isn’t changed, so you can always revert to your original performance data.

MIDI DRUMS

t is possible to sequence the sounds from your drum machine just as you can any other type of MIDI sound module, but remember to turn off the drum machine’s external MIDI sync first, otherwise every time you start your sequencer, the drum machine’s internal patterns will start to play. Unlike a conventional instrument, where each note on the keyboard plays a different pitch of the same sound, drum machines place different sounds on different keys, allowing access to many varied drum sounds. Because it’s difficult to play a complete drum part in one go via a keyboard, it is common practice to spread the drum part over several sequencer tracks ­­ enabling you to record, say, your bass and snare first, your hi­hats next and finally your fills. This method of working makes it easy to edit your drum tracks later, without having to work out what note corresponds to what drum sound. And once the drum part is completed, of course, you can always merge the drum tracks into one for convenience. Most sequencers offer a suitable track merge function these days.

SUMMARY

MIDI sequencers are very powerful tools both for music composition and recording, and because they have grown so sophisticated, there are still a great many features that I haven’t discussed. For example, MIDI allows you to remotely control the volume of your instruments, so by recording MIDI Volume information (Controller 7) in your sequences, you can create automated mixes.

Wonderful though sequencers are, they are still far from perfect. Aside from the inevitable software bugs that creep in, they tend to force you to work in a way that you probably wouldn’t adopt if you were playing and composing conventionally. Most insidious is the metronome or tempo click that you have to play along to, and although you can turn this off and record ‘freestyle’ regardless of bar positions, you won’t be able to quantise your data (for an explanation of quantisation, see the box elsewhere in this article), and you won’t be able to print out a meaningful score. This means that tempo changes have to be planned ahead rather than being intuitive. Although software designers are now including features to help you in this area (such as re­barring), it takes a lot of determination to move away from the fixed tempo, four-to­the­ bar, music that we’ve all become so accustomed to.

Despite the pitfalls mentioned, MIDI sequencing still offers far more advantages than disadvantages, and used creatively, it makes many things possible that would have been far too impractical or expensive in the pre­-MIDI era. And finally, don’t think that sequencing is difficult ­­ once you’ve made a start and seen how easy it is to handle the basics, you’ll wonder why the manuals ever needed to be so thick!

MIDI AND SYNCHRONISATION

MIDI sync was covered in some depth in Part 1 of this series, but it is useful to recap here on the main points.

Sequencers with integral hard disk recording facilities offer a great way of combining audio with MIDI, but they still tend to be expensive and there’s also the problem of backing up very large audio data files. Because of this, most people still use multitrack tape, but there’s no advantage in recording your sequenced material to tape if you can find a way of making the sequencer run in sync with your multitrack.

The easy answer is to record some form of MIDI sync code onto tape. This means you give up one tape track to record the necessary sync code, but you gain as many ‘virtual tracks’ as your sequencer and synth/sound module collection can provide. The simplest way to achieve this is to use a ‘Smart FSK’ MIDI­ to­tape sync box which you can buy for as little as £100. These use both MIDI Clock and MIDI Song Position Pointers to ensure that your sequencer starts at the right time and remains in perfect synchronisation with your multitrack, regardless of whether you play the tape from the start of the song or from half way through. For more on MIDI sync, FSK, and Song Position Pointers, take a look at the article ‘Synchronisation Explained’, starting on page 186 of July ’94’s SOS.

SEQUENCER FEATURES

What basic features can you expect from a MIDI sequencer? Obviously every sequencer is different, but all should be capable of the following core functions.

  • REAL­TIME RECORDING: You play in your MIDI data from a keyboard and record just as you would with a tape recorder. Unlike a tape recorder, you can transpose, change tempo and quantise your data after recording. If you want to use the quantise feature, you have to play to the internal metronome track when recording.
  • STEP­ TIME RECORDING: Notes are played in one at a time ­­ it’s rather like typing a letter with one finger! You decide where the notes go and how long they’re going to be, after which you can play back your work at any tempo. Most people mainly use real­time recording with occasional recourse to step-­time when the going gets tough. With a piano­roll type of editing screen, you can also ‘draw’ your notes directly onto the quantise grid and then use the mouse pointer to ‘stretch’ them to the desired note length. 
  • EDIT: A typical sequencer will have a variety of editing tools to enable you to change your composition once you have recorded it. These range from the ability to change individual notes to the ability to change entire arrangements and swap instruments.
  • QUANTISATION: This is the ability to move your notes to the nearest accurate subdivision of a bar (for example, 16ths of a bar). See ‘Quantisation’ box elsewhere in this article for more details. 
  • TRANSPOSITION: Notes can be transposed by any amount without altering their lengths, while entire compositions or sections of compositions can easily be shifted to a different key. 
  • COPY/CUT/PASTE: Any section of music can be copied to different tracks or to different locations in the song. This is useful for duplicating repeated sections, such as a chorus, or for doubling up a line of music on two tracks by assigning them to different instrument sounds. Cut allows unwanted material to be removed. 
  • ARRANGING: This may be implemented in a separate part of the program, as in C­Lab’s Notator/Creator, or it may be handled using Cut/Copy/Paste as in the case of Steinberg’s Cubase, EMAGIC’s Logic and Opcode’s Vision. 
  • MUTE: Most sequencers allow you to mute tracks, or solo a track, so that you can hear it in isolation. • CYCLE: Simply allows you to continually loop around a specific section of music while you record or edit. 
  • UNDO: Computer­-based sequencers, and some hardware sequencers, have an Undo function which, as the name implies, lets you undo the last seemingly permanent thing you did.

QUANTISATION

One important feature common to both hardware and software sequencers is the ability to quantise data after recording ­­ a useful feature for those musicians not possessed of a perfect sense of timing. Essentially, when you choose to quantise something, the timing is changed so as to push each note you’ve recorded to the nearest exact subdivision of a bar. For example, if you are working in 4/4 time, and you select 16 as your quantise value, all the notes becomes locked to an invisible grid which in effect divides the bar into 16 equal time slots. Quantise must be used carefully as it can strip all the feel from some types of music; however, if you’re doing dance music where precise timing is essential, the quantise feature is indispensible.

The most recent computer­-based sequencers allow you to un-quantise data as well as to quantise it, but be aware that some less advanced software sequencers and a number of hardware sequencers perform what is known as destructive quantise. So if you think you might need to go back to the original version, it’s vital that you keep a copy of the sequence.

Another feature which I find really valuable is what is usually referred to as percentage quantise. Using this, you don’t have to make all your notes snap to the quantise grid; instead, by setting a quantise value of say 50%, you can have your notes moved to a position that’s halfway between where you originally played them and the nearest time slot in the quantise grid. This is great for tightening up your playing without losing all the feel.

Yet another quantise-­related function is swing, where the quantise grid is moved away from regular slots to alternating longer and shorter slots. This can be used subtly to add feel or used more aggressively to turn a 4/4 track into a 2/4 track, say. It’s now even possible to load in third­party groove templates (such as DNA Grooves) created from the timing of real players.

HARD OR SOFT?

Software sequencers have several obvious advantages over hardware sequencers, but that doesn’t mean that they’re better ­­ it all depends on what facilities you need and whether you want your sequencer to be portable.

SOFT OPTION

The main pros of software sequencers are as follows:

  •  A good visual interface. 
  • More comprehensive editing facilities. 
  • You can still use the computer for other purposes. 
  • You’re not tied to one manufacturer for software upgrades ­­ if somebody comes out with a better program, you can always move over to it.
  • Most computer sequencers support multiple MIDI output ports via a special multi­port MIDI interface. This means you are not restricted to 16 MIDI channels and a typical system will provide six output ports, giving you up to 96 MIDI channels to work with.
  • The most popular sequencer software packages now allow you to transfer song data from one computer platform to another and, in some cases, even from one manufacturer’s software sequencer to another’s
  • Professional standard score printing is available from many sequencing packages, using either an inexpensive ink­jet printer or a laser printer.

Hard Option

Hardware sequencers have their advantages too, the main ones being listed below: 

  • One­-box solution to sequencing.
  • Generally more reliable than computers in live situations or when being moved from studio to studio. 
  • Although they may have fewer editing options than a software sequencer, they also tend to be easier to use.
  • You don’t have to learn to use a computer before you can begin to learn your sequencer software.

A basic MIDI sequencing setup starts at your keyboard ­­ it’s here that the MIDI information to be recorded originates. The master keyboard is connected via its MIDI Out socket to the MIDI In of your MIDI interface, or directly to the MIDI In of your hardware sequencer or Atari ST. As mentioned earlier, if your keyboard includes a synth section (in other words, if it makes sounds), then turn Local Off and patch a MIDI cable from the sequencer’s MIDI Out to the keyboard’s MIDI In.

If you have other MIDI modules in the system, you can daisy­chain them in any order by feeding the MIDI Thru of one piece of gear to the MIDI In of the next, as described last month. Up to three modules can normally be chained in this way without problems, but longer chains may cause stuck or missed notes (due to corruption of the MIDI signal), in which case you should use a multiple output MIDI Thru box connected to the output of your sequencer and then feed each module (or short chain of two or three modules) from separate outputs on this Thru box. MIDI Thru boxes were explained in Part 1 of this series, last month.

f you’ve connected up your system as described but no sound comes out, here are a few things you might want to check before you get into serious panic mode.

  • Check that everything is switched on and that your synth modules are set to Multi or Sequencer mode (assuming you want to use them multi-timbrally).
  • Check your MIDI cable connections and don’t rule out the possibility a faulty MIDI lead. Some modules
    have a combined MIDI Out/Thru socket; if so, ensure MIDI Thru is enabled (see handbook for that piece of
    equipment). To help narrow the problem down, most sequencers have some form of indication that they’re
    receiving MIDI data and many modules have a MIDI light or other indicator that blinks when data is being
    received.
  • Check that you’ve set the MIDI channels correctly on your modules and that Omni mode is switched off on all modules. If two or more instruments try to play the same part, the chances are you’ve either got more than one module set to the same MIDI channel or something’s been left set to Omni. If your master keyboard plays its own sounds when you’re trying to record using the sound of another module, check that Local Off is really set to Off.
  • If playing a single note results in a burst of sound, rather like machine gun fire, or if you get stuck notes or apparently reduced polyphony, the chances are you have a MIDI loop. In a MIDI loop, MIDI data generated by the master keyboard passes through the sequencer and somehow finds its way back to the input of the master keyboard, where it starts its round trip all over again, rather like acoustic feedback. This usually happens when you are using a keyboard synth as your master keyboard and have forgotten to select Local Off.

If you have one of those rare instruments with no Local Off facility, you’ll probably find that your sequencer allows you to disable the MIDI Thru on whatever channel your master keyboard is sending on (most people leave it set to channel 1).

If you are unfortunate enough to have neither facility, then all you can do is record with the MIDI In disconnected from your master keyboard and use the sounds from external modules. When you’ve finished recording, you can reconnect the master keyboard’s MIDI In, if you wish, and use it to play back one of the recorded parts or to layer with an existing synth voice.

Sound on Sound MIDI Basics, Part 1

Paul White, editor of Sound on Sound wrote a series of articles in 1995 for newcomers to MIDI. 

You might imagine that most SOS readers already have a pretty firm grasp of MIDI, but new readers are joining us every month. Furthermore, there are those amongst our existing readership who mainly record using traditional multitrack methods, and they too could benefit from a refresher course in MIDI practices. One of the problems is that many of the musicians who could reap the benefits of MIDI are frightened off by the jargon ­­ and there’s also the underlying suspicion that MIDI has something to do with computerising and dehumanising music. Furthermore, it’s not always clear what MIDI can actually help you achieve. But before looking at all the great things you can do with MIDI, is it true that MIDI is complicated? Technically, MIDI is quite complicated ­­ but then the same is true of TV, telephones, cars, and the insides of your hi­fi system. Even so, most of us take these things for granted and use them without giving a second thought to what really makes them tick. The ease of use of something doesn’t necessarily relate to the complexity of the technology that makes it work, and that’s certainly true of MIDI, because although it does provide the scope for you to do complicated things if you wish to, you can choose to approach it on your own terms and make use only of the facilities that you need.

WHAT IS MIDI?

MIDI is essentially a communications protocol or common language that enables any MIDI ­equipped electronic instruments to be linked together in a musically useful way. The data that makes this possible is in digital form, hence the acronym MIDI (Musical Instrument Digital Interface). Don’t worry if you don’t know how digital data works ­­ it doesn’t know how you work either, but that doesn’t mean you can’t work together! MIDI compatible instruments and other MIDI devices are connected to each other via standard MIDI cables, with 5­pin DIN plugs on either end. There are a few simple rules determining what should be plugged where, but what would really help at this stage would be to talk more about this mysterious ‘musically useful’ information that MIDI instruments send to each other. In reality, there are many types of MIDI message, and to try to grasp them all at once would probably give you a headache, so what I’m going to do is cover the essentials first (and if I have to bend the truth occasionally to keep things simple, it won’t do you any lasting damage!). Electronic keyboard instruments are, by definition, electronic, which means that the sound is created by circuitry, not by something being hit, bowed, or blown. Whereas a piano key activates a mechanism which hits the string, the keys on an electronic MIDI instrument generate electronic signals to tell the internal circuitry what note to play and how loud to play it. When a key is depressed, a signal known as a Note On message is transmitted, and when the key is released, a Note Off message is sent. The actually key that you depress dictates which musical note will be played, and the loudness of the note depends on how hard the key is hit ­­ which is really the same thing as saying how fast the key is pushed down. This speed, or velocity, is read by circuitry within the keyboard and used to control the volume of the sound being played. The term ‘velocity’ is one piece of MIDI jargon that crops up quite regularly. To recap so far, the main parameters of a musical note played from a keyboard are: which note it is, when it starts, when it stops, and how loud it is. There are other things that you can do to a note, such as bending the pitch or adding vibrato, but they’ll keep for now… If pitch, Note On, Note Off and Velocity information all exists in the form of electronic signals, it must be possible to send these signals along a piece of wire and use them to control the sound generating circuitry in another electronic instrument, and it’s precisely that concept which is at the heart of MIDI. (It might occur to you at this stage that you could send the same signals directly from a computer and cut out the middle man ­­ but that avenue of exploration comes later, when we look at sequencing.) The main point to get across to new users is that MIDI is not a means of transmitting audible sounds ­­ it is a means of transmitting instructions or messages. A good analogy might be to compare MIDI data with a written musical score; the score only tells the performer what to play, it doesn’t have any influence over the sound of the instrument. What’s more, you could read a score written for violin and choose to play it on a piano.

MIDI allows us to play any piece of music using any sound at our disposal. If we plug the MIDI Out of the keyboard we are physically playing (the Master keyboard) into the MIDI In socket of another MIDI instrument (the Slave), then the slave is able to play the notes as performed on the master keyboard. This simple arrangement is shown in Figure 1. Great ­­ but why would I want to do that? Well, when playing live, the ability to link a second instrument via MIDI means that the sounds of both instruments can be played without changing keyboards. Not so flash as wearing a gold cape and standing in front of tiered banks of Moog synths, perhaps, but far more practical. Indeed, only the master synth needs to have a keyboard at all ­­ the other MIDI devices can simply be sound modules, which certainly saves on space if you have to drive to a gig in a Metro, and it saves money. To understand how the control of multiple modules is possible without them all playing at once, all of the time, the concept of MIDI channels has to be introduced.

MIDI CHANNELS

In a basic MIDI system, the way the instruments are linked means they all receive the same MIDI information. In order to allow the master instrument to communicate with the slaves on a more selective basis, the MIDI Channel system was devised. There are 16 MIDI channels available, numbered 1 to 16, and they work in a very similar way to TV channels. Most people in the UK receive four TV channels (forget Sky just for now), yet all four channels arrive at the same aerial and reach the set down the same piece of wire. Which one we actually watch depends on which TV channel we select on the set. With MIDI, the information sent down the MIDI cable can be transmitted on any one of 16 channels selected on the master keyboard; similarly, the sound modules may be set to receive on any of the 16 channels. If we, for example, set the master keyboard to transmit on MIDI channel 1 and connect up three different MIDI modules set to receive on channels 1, 2, and 3, only the first module set to channel 1 will respond. The others still receive the information, but the MIDI data tells them that the information is not on their channel and so they ignore it. Of course, you can set all your modules on the same MIDI channel and have them all playing at once, if you want to. Putting it briefly, by switching channels at the master keyboard end, up to 16 different modules (set to the 16 different MIDI channels) can be addressed/played individually, even though they are all wired into the same system.

MULTITIMBRAL APPROACH

We’ve already discovered that a MIDI sound module is essentially a MIDI instrument without a keyboard, but many current MIDI modules actually contain the equivalent of several MIDI instruments, each of which can be addressed on a different MIDI channel. These are known as multitimbral modules, but the instruments inside are not usually quite as independent as they appear; for example, some parameters may affect all the voices globally, or the sounds may all be mixed to a single stereo pair of audio output sockets. Even so, it is always possible to change the relative volume levels of the different instrument voices and to change their left/right pan positions. Why should you want a multitimbral module, after all, you only have one pair of hands? If you’re playing live, then you probably can’t take full advantage of multitimbral modules (though you could use them to assign different sounds to different regions of your keyboard), but if you want to add a sequencer to your setup to allow you to make multitrack MIDI recordings, just one multitimbral module can provide you with a complete backing band or orchestra, including the drums. Before multitimbral sound modules appeared, you needed a different MIDI instrument for each of the parts you wanted to sequence. On top of that, all MIDI sound modules have what is known as a ‘maximum polyphony’ ­­ the maximum number of notes that they can play at any one time. This being the case, if some of the MIDI channels are already playing very busy parts, you might find that trying to play yet another part on top causes some of the notes to drop out or be cut short. The bottom line here is that the more polyphony you have (64­note polyphony is typically the maximum for modern modules), the better ­­ especially if you’re in the habit of writing complex pieces of music where lots of sustained notes overlap. Drum machines may also be used as MIDI modules, even though they have their own built­in rhythm sequencers. It is possible to access their sounds externally over MIDI, each drum sound being ‘mapped’ to a different note on the keyboard. Some MIDI drum modules, such as the Alesis D4, are specifically designed with no internal sequencing capability, just sounds.

MIDI CONNECTIONS

Most MIDI instruments have three MIDI sockets, labelled In, Out, and Thru, though some older models may not have all three. The master instrument always sends information from its MIDI Out socket, which must be connected to the MIDI In socket of one of the slaves. The MIDI Thru of the slave is then connected to the MIDI In of the next slave and its Thru connected to the In of the next one, and so on… What we end up with is a daisy­chain and, in theory, this can be indefinitely long. Not so in practice, however, because the MIDI signal deteriorates slightly as it passes through each successive instrument. After passing through three or four instruments, the MIDI messages may start to become unreliable, resulting in notes which stick on or refuse to play at all. A better way to interconnect multiple instruments, in anything other than the smallest MIDI system, is to use a so­called MIDI Thru box. This takes the Out from the master keyboard and splits it into several Thru connections, which then feed the individual modules directly. Figure 2 shows the standard method of daisy­ chaining, followed by the same system using a MIDI Thru box instead. In practice, many people use a combination of MIDI Thru boxes and short daisy­chains of instruments. The MIDI Outs of the slave units are normally unused during performance, but they are useful when you want to hook up your keyboard to a MIDI sound editor or librarian program, running on a MIDI­equipped computer.

PROGRAM CHANGE

So far, I’ve explained that MIDI operates on 16 channels and can be used to send note information from a MIDI­compatible master instrument to a MIDI­compatible slave, but there’s a lot more useful information that you can send over MIDI. Today’s synthesizers are programmable, and they have memory banks full of sounds (often called ‘patches’) from which you can choose. MIDI provides direct access for up to 128 patches, sometimes numbered from 0 to 127 and sometimes from 1 to 128. The buttons that are used to select the patches on the master keyboard also enable Program Change information to be transmitted to the slave synthesizer modules, so now we can play the modules remotely and we can select the sound or patch that they will play. These Program Change messages may also be used to switch to different effects patches on a MIDI effects unit that responds to MIDI Program Changes (most units do). In the case of a MIDI instrument that offers more than 128 sounds, the likelihood is that these sounds will be organised into banks, each bank containing no more than 128 sounds. The MIDI protocol now includes the facility to switch from one bank to another, though some older instruments have non­standard bank change systems which are usually explained in their respective operation manuals.

PERFORMANCE CONTROL

A typical MIDI synthesizer has two control wheels mounted to the left of the keyboard, and though these are often assignable to allow them to control various different effects, one is generally used to control pitch bend while the other controls vibrato depth. These controls work by generating electronic signals which, in turn, control the circuitry that creates the sound. And, like note information, control information may also be transmitted down a MIDI cable ­­ simply move the control wheel on the master, and the slave instrument will respond. Time to introduce a possible pitfall. MIDI instruments can often be ‘scaled’ so that, for example, the maximum travel of the pitch bend wheel might cause a pitch shift of as little as one semitone or as much as an octave. It is important to ensure that any instruments likely to play at the same time are set with the same scaling values, especially for pitch bend, otherwise when you try to bend a note on the master keyboard, the sound coming from the master keyboard might go up by a third and the sound from the slave by a fourth ­­ clearly not desirable. Similarly when you’re working with a sequencer, it makes sense to set up your instruments so that they all have the same pitch bend range. Another useful MIDI controller is master volume ­­ most modern instruments respond to it while some older ones do not. On an instrument that transmits master volume information, turning up the master volume slider will send the appropriate control information over MIDI and the receiving slave instrument (providing it understands master volume) will respond to it. In fact, when you get into MIDI you’ll find that there’s a whole list of controllers that can be used to add expression to your performance, including sustain pedals, vector joysticks, sostenuto, and so on. You’ll find a list of the controllers to which your MIDI instruments can respond in their respective manuals, and you’ll notice that the controllers are divided into two types: switch controllers which are either on or off, and continuous controllers which allow something to be varied. For example, a sustain pedal is a simple on/off switch, but a volume control is a continuous controller. Because of the structure of MIDI data, you’ll find that the maximum range of any MIDI parameter or controller is usually from 1 to 128. In other words, a continuous controller really provides you with 128 small (but separate) steps.

MORE ON MIDI

So far I’ve only touched on the basics of MIDI, and much of what MIDI can do has been left unsaid for the time being. Even so, with what you’ve learned so far, you should be able to start putting MIDI into practice. However, there is time to introduce just one more concept, and that’s the idea of MIDI Clock. Some MIDI instruments, like drum machines, have a built­in sequencer which allows drum patterns to be set up and played back at different tempos. Such instruments both send and receive MIDI Clock data, a series of electronic timing markers which go down the MIDI lead along with the other data. Think of it as the electronic equivalent of the sprocket holes at the edge of a cine film and you’ll soon grasp the idea. MIDI Clock is very useful as it allows us to synchronise two or more MIDI devices together. For example, a drum machine could be slaved to a second drum machine so that both play together, allowing you to use sounds from both machines. And as we shall see later, MIDI Clock is what allows us to synchronise sequencers and drum machines together or to sync sequencers to tape recorders. Also associated with MIDI synchronisation are commands for starting and stopping things like drum machines and sequencers, and these are known as MIDI Real Time messages (see box). There’ll be more about MIDI Clock when we delve into the basics of sequencing next month.”Like note information, control information may also be transmitted down a MIDI cable ­­ simply move the control wheel on the master, and the slave instrument will respond.””…when you get into MIDI you’ll find that there’s a whole list of controllers that can be used to add expression to your performance…””If you want to add a sequencer to your setup to allow you to make multitrack MIDI recordings, just one multitimbral module can provide you with a complete backing band or orchestra, including the drums.”

MIDI MODES

Most MIDI instruments can be set to receive on any of the 16 MIDI channels, but there is also a setting called Omni mode, which allows the unit to respond to all incoming data, regardless of its channel. Some MIDI equipment, especially older models, tends to default to Omni mode when first switched on. Although this is a trifle tedious, it isn’t really a problem so long as you remember to reset the instrument to the desired MIDI channel before you continue. If the instrument is set to receive on separate MIDI channels, then it is said to be in Omni Off mode. It is also possible to tell an instrument whether to play polyphonically or monophonically, and while polyphonic operation is by far the most common requirement, mono operation has certain advantages, not least for guitar synth users. In Mono mode, a single polyphonic synth can be made to behave as several single­voice synths, each voice being on a different MIDI channel. If you have a MIDI guitar, it makes sense to set up the system so that each guitar string controls its own single synthesizer voice on its own MIDI channel. Not only does that make the note allocation mirror that of the guitar (where each string can only be played monophonically), but it also allows independent amounts of pitch bend to added to each string. The four possible combinations of Omni On/Off and Poly/Mono operation form the four modes of MIDI operation and are defined as follows: 

Mode 1: Omni On/Poly 

Mode 2: Omni On/Mono 

Mode 3: Omni Off/Poly 

Mode 4: Omni Off/Mono 

Most of the time, players using keyboards will use Mode 3, which is the default mode for the majority of MIDI instruments. In Mode 3, the instrument works polyphonically and responds only to notes sent on its chosen MIDI channel (or channels, in the case of a multitimbral instrument). Mode 2 is the least useful mode ­­ indeed, I’ve never met anyone who’s found any use for it at all! Stories abound that it crept into the MIDI specification as the result of a misunderstanding, so if your synth doesn’t support Mode 2, don’t feel you’re missing out.

MIDI JARGON BUSTER

  • MIDI Musical Instrument Digital Interface.
  • MIDI Clock –Series of tempo ­related electronic timing markers embedded in the MIDI data stream. 
  • Note On- MIDI message sent when note is played (key pressed).
  • Note Off -MIDI Message sent when key is released.
  • MIDI Module- Sound generating device with no integral keyboard.
  • Multitimbral Module-MIDI sound source capable of producing several different sounds at the same time, controlled on different MIDI channels.
  • MIDI Channels-The 16 channels over which MIDI information can be sent.
  • MIDI Mode- MIDI information can be interpreted by the receiving MIDI instrument in a number of ways, the most common being polyphonically on a single MIDI channel (Poly­/Omni Off mode). Omni mode enables a MIDI instrument to play all incoming data regardless of channel setting.
  • MIDI Program Change- Type of MIDI message used to change sound patches on a remote module or the
    effects patch on a MIDI effects unit.
  • MIDI Controller- MIDI message sent in response to movement of certain physical controls on the master
    keyboard (or other master MIDI instrument).
  • MIDI Thru Box- Device which splits the MIDI Out signal of a master instrument or sequencer to avoid
    daisy ­chaining.
  • MIDI In- Socket used to receive information from a master controller or from the MIDI Thru socket of a
    slave unit
  • MIDI Out- Socket on a master controller or sequencer used to send MIDI information to the slave units
  • MIDI Thru- Socket on a slave unit used to feed the MIDI In socket of the next unit in line.

REAL TIME MESSAGES

Before MIDI arrived on the scene in 1982/83, attempts were made to provide tempo­ related clock systems to allow devices from different manufacturers to be synchronised together, but quite often they used different numbers of clocks per bar which meant some form of convertor box had to be employed. MIDI uses 96 clock pulses per 4­beat bar (or ‘whole note’, as the Americans like to call it) so any piece of MIDI gear that can send or read tempo information will sync to any other. If the tempo of the master machine is speeded up, its MIDI Clock rate speeds up accordingly, so the slave tempo is forced to follow. Even when the master machine is not playing, it is still sending out MIDI Clock data at the current tempo, which means that any connected slave device knows exactly what tempo to take off at when it receives a Start command. The Stop command will cause both the master and slave machines to stop running, and a further command, Continue, allows the machines to continue playing from wherever in the song they were stopped. Start always causes the master and slave to start from the beginning of the song. If you’re wondering how the machines know whether they’re supposed to be the master or a slave, it’s because they can all be switched for internal sync (master) or external MIDI sync (slave) operation. Any machine switched to external MIDI sync can be used as a slave. As with MIDI note information, the MIDI connection runs from the master’s MIDI Out to the slave’s MIDI In.

About MIDI-Parts 6:The Benefits of MIDI

Unlike MP3 files and CDs, MIDI files contain individual instructions for playing each individual note of each individual instrument. So with MIDI it is actually possible to change just one note in a song, or to re-orchestrate an entire song with entirely different instruments. And since each instrument in a MIDI performance is separate from the rest, its easy to isolate individual instruments and study them for educational purposes, or to mute individual instruments in a song so that you can play that part yourself.

Here are just some of the tangible advantages of using MIDI for active music-making.

Play with “a band”

Learning to play a musical instrument is one of the most rewarding things people can do. But why play by yourself when you can play along with a band? Standard MIDI Files are available for many popular songs, and when used with a personal computer or digital piano make it possible to have an entire backing band play along with you at whatever speed (tempo) and in any pitch (key) you desire. MIDI files are perfect for practicing with, as well as for performing when additional musicians are not available.

Correct Your Performance

A MIDI sequencer or a ‘Digital Audio Workstation’ can record your performances for listening at a later time, and even save your performance in Standard MIDI File format for playback on other MIDI systems. This is a great way to evaluate your own progress, or even to study how someone else plays.

Better yet, because all MIDI data is editable, you can edit out any imperfections! If you play a wrong note, you can just change it using the Sequencer’s editing tools. And if you find you just can’t play fast enough to keep up with the tempo, you can slow it down for recording and speed it back up for playback — without the “Mickey Mouse” effect that normally comes from speeding up a song.

Play Any Instrument

When you use MIDI to make music, you aren’t limited to playing just one instrument. No matter what sort of MIDI Controller (keyboard, guitar, wind, drums, etc.) you actually use, you can make it sound like just about any instrument you can imagine (and some that are only in your imagination). Most digital pianos and other MIDI instruments come with hundreds of different sounds (pianos, trumpets, violins, guitars, basses and more) which you can play yourself or play via a MIDI sequencer to create fully orchestrated music.

Arrange and Orchestrate

Many people enjoy arranging and orchestrating music as much as performing it. There are MIDI files available for songs from every style of music — as well as software programs that generate the basic rhythm and chord patterns that define specific styles — that you can use to create your own arrangements and orchestrations. Just change the instrumentation, add a verse or chorus here or there, even put in your own original phrase or section — all of this is easy to do with MIDI. You can also share your arrangements with other people, who can then rearrange them to fit their own needs — many people download MIDI files from the Internet and rearrange them to fit their own needs.

Print Sheet Music

When you are done creating your own performance or arrangement, if you have a personal computer, you can convert MIDI information into musical notation and print out actual sheet music. Even if you can’t play a note, MIDI Notation programs often make it possible to place notes on a musical staff using your mouse or computer keyboard. There are Notation programs available for every level and pocket book — from professional engraving to casual use.

Compose Music

If you’ve ever had an original song idea in your head and wished you could have it performed, MIDI is the way to do it. All you need is a MIDI Sequencer , plus a MIDI instrument to enter notes with. (You can also use MIDI Notation software to place notes on a musical staff without playing them at all.) You can start with just a melody and then add backing chords, bass, and rhythm later, or add instruments in any order you like. If you make mistake, you can change it without having to play the part all over again. You can also make entire sections repeat without playing them again. And you can rearrange and re-orchestrate your song as many times as you like.

About MIDI-Part 1:Overview

MIDI (pronounced “mid-e”) is a technology that makes creating, playing, or just learning about music easier and more rewarding. Playing a musical instrument can provide a lifetime of enjoyment and friendship. Whether your goal is to play in a band, or you just want to perform privately in your home, or you want to develop your skills as a music composer or arranger, MIDI can help.

How Does MIDI Work?

There are many different kinds of devices that use MIDI, from cell phones to digital music instruments to personal computers. The one thing all MIDI devices have in common is that they speak the “language” of MIDI. This language describes the process of playing music in much the same manner as sheet music: there are MIDI Messages that describe what notes are to be played and for how long, as well as the tempo, which instruments are to be played, and at what relative volumes.

MIDI is not audio.

MIDI is not audio. So if someone says MIDI sounds bad, they really don’t understand how MIDI works. Imagine if you took sheet music of a work by Beethoven and handed it to someone who can read music, but has never played the violin. Then you  put in their hands a very cheap violin. The music would probably sound bad. Now take that same piece of sheet music and hand it to the first chair of a symphony orchestra playing a Stradivarius and it will sound wonderful. So MIDI depends on the quality of playback device and also also how well the description of the music fits that player.

MIDI is flexible

The fact that MIDI is a descriptive language provides tremendous flexibility.Because MIDI data is only performance instructions and not a digital version of a sound recording, it is actually possible to change the performance, whether that means changing just one note played incorrectly, or changing all of them to perform the song in an entirely new key or at a different tempo, or on different instruments.

MIDI data can be transmitted between MIDI-compatible musical instruments, or stored in a Standard MIDI File for later playback. In either case, the resulting performance will depend on how the receiving device interprets the performance instructions, just as it would in the case of a human performer reading sheet music. The ability to fix, change, add, remove, speed up or slow down any part of a musical performance is exactly why MIDI is so valuable for creating, playing and learning about music.

The Three Parts of MIDI

The original Musical Instrument Digital Interface (MIDI) specification defined a physical connector and message format for connecting devices and controlling them in “real time”. A few years later Standard MIDI Files were developed as a storage format so performance information could be recalled at a later date. The three parts of MIDI are often just referred to as “MIDI “, even though they are distinctly different parts with different characteristics.

1. The MIDI Messages – the software protocol

The MIDI Messages specification (or “MIDI Protocol”) is the most important part of MIDI. The protocol is made up of  the MIDI messages that describe the music. There are note messages that tell the MIDI devices what note to play, there are velocity messages that tell the MIDI device how loud to play the note, there are messages to define how bright, long or short a note will be.There are Program Change messages that tell the MIDI device what instrument to play.So by studying and understanding MIDI messages you can learn how to completely describe a piece of music digitally. Look for information about MIDI messages in the “Control” section of Resources.

2. The physical transports for MIDI

Though originally intended just for use with the MIDI DIN transport as a means to connect two keyboards, MIDI messages are now used inside computers and cell phones to generate music, and transported over any number of professional and consumer interfaces (USB, Bluetooth, FireWire, etc.) to a wide variety of MIDI-equipped devices.

There are many different Cables & Connectors that are used to transport MIDI data between devices. Look for specific information in the “Connect” section of Resources.

MIDI is not slow

The “MIDI DIN” transport causes some confusion because it has specific characteristics which some people associate as characteristics of “MIDI” — forgetting that the MIDI-DIN characteristics go away when using MIDI over other transports (and inside a computer). With computers a High Speed Serial, USB or FireWire connection is more common. USB MIDI is significantly faster than 5 pin DIN. Each transport has its own performance characteristics that might make some difference in specific applications, but in general the transport is the least important part of MIDI, as long as it allows you to connect all the devices you want use!

3. The file formats for MIDI files

The final part of MIDI is made up of the Standard MIDI Files (and variants), which are used to distribute music playable on MIDI players of both the hardware and software variety. All popular computer platforms can play MIDI files (*.mid) and there are thousands of web sites offering files for sale or even for free. Anyone can make a MIDI file using commercial (or free) software that is readily available, and many people do. Whether or not you like a specific MIDI file can depend on how well it was created, and how accurately your synthesizer plays the file… not all synthesizers are the same, and unless yours is similar to that of the file composer, what you hear may not be at all what he or she intended. Look in the “Create”section of Resources for information about how to create and use different MIDI file formats.

Even More MIDI

Many people today see MIDI as a way to accomplish something, rather than as a protocol, cable, or file format. For example, many musicians will say they “use MIDI”, “compose in MIDI” or “create MIDI parts”, which means they are sequencing MIDI events for playback via a synthesizer, rather than recording the audio that the synthesizer creates.

About MIDI-Part 2:MIDI Cables & Connectors

Part 2: MIDI Cables & Connectors

Many different “transports” can be used for MIDI messages. The speed of the transport determines how much MIDI data can be carried, and how quickly it will be received.

5-Pin MIDI DIN

Using a 5-pin “DIN” connector, the MIDI DIN transport was developed back in 1983, so it is slow compared to common high-speed digital transports available today, like USB, FireWire, and Ethernet. But MIDI-DIN is almost always still used on a lot of MIDI-equipped devices because it adequately handles communication speed for one device. Also, if you want to connect one MIDI device to another (without a computer), MIDI cables are usually needed.

USB and FireWire

Computers are most often equipped with USB and possibly FireWire connectors, and these are now the most common means of connecting MIDI devices to computers (using appropriate adapters). Adapters can be as simple as a short cable with USB or FireWire connectors on one end and MIDI DIN connectors on the other, or as complex as a 19 inch rack mountable processor with dozens of MIDI and Audio In and Out ports. The best part is that USB and FireWire are “plug-and-play” interfaces which means they generally configure themselves. In most cases, all you need to do is plug in your USB or FireWire MIDI interface and boot up some MIDI software and off you go.

With USB technology, devices must connect to a host (PC), so it is not possible to connect two USB MIDI devices to each other as it is with two MIDI DIN devices. (This could change sometime in the future with new versions of USB). USB-MIDI devices require a “driver” on the PC that knows how the device sends/receives MIDI messages over USB. Most devices follow a specification (“class”) that was defined by the USB-IF; Windows and Mac PCs already come with “class compliant” drivers for devices that follow the USB-IF MIDI specification. For more details, see the article on USB in the Connection area of Resources. 

Most FireWire MIDI devices also connect directly to a PC with a host device driver, and the host handles communication between FireWire MIDI devices even if they use different drivers. But FireWire also supports “peer-to-peer” connections, so MMA (along with the 1394TA) produced a specification for transport of MIDI over IEEE-1394 (FireWire), which is available for download on this site (and also part of the IEC-61883 international standard).

Ethernet & WiFi (LAN)

Many people have multiple MIDI instruments and one or more computers (or a desktop computer and a mobile device like an iPad), and would like to connect them all over a local area network (LAN). However, Ethernet and WiFi LANs do not always guarantee on-time delivery of MIDI messages, so MMA has been reluctant to endorse LANs as a recommended alternative to MIDI DIN, USB, and FireWire. That said, there are many LAN-based solutions for MIDI, the most popular being the RTP-MIDI specification which was developed at the IETF in cooperation with MMA Members and the MMA Technical Standards Board. In anticipation of increased use of LANs for audio/video in the future, MMA is also working on recommendations for transporting MIDI using new solutions like the IEEE-1722 Transport Protocol for Time-Sensitive Streams.

Bluetooth

Everything is becoming “mobile”, and music creation is no exception. There are hundreds of music-making software applications for tablets and smart phones, many of which are equipped with Bluetooth “LE” (aka “Smart”) wireless connections. Though Bluetooth technology is similar to WiFi in that it can not always guarantee timely delivery of MIDI data, in some devices Bluetooth takes less battery power to operate than WiFi, and in most cases will be less likely to encounter interference from other devices (because Bluetooth is designed for short distance communication). In 2015 the MMA adopted Bluetooth MIDI LE performance and developed a recommended practice (specification) for MIDI over Bluetooth.

Deprecated Solutions

Sound Cards

It used to be that connecting a MIDI device to a computer meant installing a “sound card” or “MIDI interface” in order to have a MIDI DIN connector on the computer. Because of space limitations, most such cards did not have actual 5-Pin DIN connectors on the card, but provided a special cable with 5-Pin DINs (In and Out) on one end (often connected to the “joystick port”). All such cards need “driver” software to make the MIDI connection work, but there are a few standards that companies follow, including “MPU-401” and “SoundBlaster”. Even with those standards, however, making MIDI work could be a major task. Over a number of years the components of the typical sound card and MIDI interface (including the joystick port) became standard on the motherboard of most PCs, but this did not make configuring them any easier.

Serial, Parallel, and Joystick Ports

Before USB and FireWire, personal computers were all generally equipped with serial, parallel, and (possibly) joystick ports, all of which have been used for connecting MIDI-equipped instruments (through special adapters). Though not always faster than MIDI-DIN, these connectors were already available on computers and that made them an economical alternative to add-on cards, with the added benefit that in general they already worked and did not need special configuration. The High Speed Serial Ports such as the “mini-DIN” ports available on early Macintosh computers support communication speeds roughly 20 times faster than MIDI-DIN, making it also possible for companies to develop and market “multiport” MIDI interfaces that allowed connecting multiple MIDI-DINs to one computer. In this manner it became possible to have the computer address many different MIDI-equipped devices at the same time. Recent multi-port MIDI interfaces use even faster USB or FireWire ports to connect to the computer.

Tutorial: MIDI and Music Synthesis

An explanation of music synthesis technology and how MIDI is used to generate and control sounds.

This document was originally published in 1995 at a time when MIDI had been used in electronic musical instruments for more than a decade, but was still a relatively new technology in the computer industry. All these years later, the PC industry has changed, and some of the explanations herein are now dated (such as references to “internal sound cards”, which have been replaced by external Analog to Digital converters). The explanations of MIDI technology and synthesis methods are still accurate.



File Name:
audio_midi
File Size:
3.2 mb

Download File

About MIDI-Part 4:MIDI Files

Standard MIDI Files (“SMF” or *.mid files)

 

Standard MIDI Files (“SMF” or *.mid files) are a popular source of music on the web, and for musicians performing in clubs who need a little extra accompaniment. The files contain all the MIDI instructions for notes, volumes, sounds, and even effects. The files are loaded into some form of ‘player’ (software or hardware), and the final sound is then produced by a sound-engine that is connected to or that forms part of the player.

One reason for the popularity of MIDI files is that, unlike digital audio files (.wav, .aiff, etc.) or even compact discs or cassettes, a MIDI file does not need to capture and store actual sounds. Instead, the MIDI file can be just a list of events which describe the specific steps that a soundcard or other playback device must take to generate ceratin sounds. This way, MIDI files are very much smaller than digital audio files, and the events are also editable, allowing the music to be rearranged, edited, even composed interactively, if desired.

All popular computer platforms can play MIDI files (*.mid) and there are thousands of web sites offering files for sale or even for free. Anyone can make a MIDI file using commercial (or free) software that is readily available, and many people do, with a wide variety of results.

Whether or not you like a specific MIDI file can depend on how well it was created, and how accurately your synthesizer plays the file… not all synthesizers are the same, and unless yours is similar to that of the file composer, what you hear may not be at all what he or she intended. General MIDI (GM) and GM2 both help address the issue of predictable playback from MIDI Files.

Formats 

The Standard MIDI File format is different from native MIDI protocol, because the events are time-stamped for playback in the proper sequence.

Standard MIDI Files come in two basic varieties: a Type 1 file, and a Type 0 file (a Type 2 was also specified originally but never really caught on, so we won’t spend any time discussing it here). In a Type 1 file individual parts are saved on different tracks within the sequence. In a Type 0 file everything is merged into a single track.  

Making SMFs

Musical performances are not usually created as SMFs; rather a composition is recorded using a sequencer such as Digital Performer, Cubase, Sonar etc. that saves MIDI data in it’s own format. However, most if not all sequencers a ‘Save As’ or ‘Export’ as a Standard MIDI File.

Compositions in SMF format can be created and played back using most DAW software (Cubase, Logic, Sonar, Performer, FL Studio, Ableton Live, GarageBand ( Type 1 SMF), and other MIDI software applications.  Many hardware products (digital pianos, synths and workstations) can also create and playback SMF files. Check the manual of the MIDI products you own to find out about their SMF capabilities. 

Setup Data

An SMF not only contains regular MIDI performance data – Channelized notes, lengths, pitch bend data etc – it also should have data (commonly referred to as a ‘header’) that contains additional set-up data (tempo, instrument selections per Channel, controller settings, etc.) as well as songinformation (copyright notices, composer, etc.).

How good, or true to its originally created state an SMF will sound can depend a lot on the header information. The header can exert control over the mix, effects, and even sound editing parameters in order to minimize inherent differences between one soundset and another. There is no standard set of data that you have to put in a header (indeed such data can also be placed in a spare ‘set-up’ bar in the body of the file itself) but generally speaking the more information you provide for the receiving sound device the more defined – and so, presumably, the more to your tastes – the results will be.

Depending upon the application you are using to create the file in the first place, header information may automatically be saved from within parameters set in the application, or may need to be manually placed in a ‘set-up’ bar before the music data commences.

Information that should be considered (per MIDI Channel) includes:

  • Bank Select (0=GM) / Program Change #
  • Reset All Controllers (not all devices may recognize this command so you may prefer to zero out or reset individual controllers)
  • Initial Volume (CC7) (standard level = 100)
  • Expression (CC11) (initial level set to 127)
  • Hold pedal (0 = off)
  • Pan (Center = 64)
  • Modulation (0)
  • Pitch bend range
  • Reverb (0 = off)
  • Chorus level (0 = off)

All files should also begin with a GM/GS/XG Reset message (if appropriate) and any other System Exclusive data that might be necessary to setup the target synthesizer. If RPNs or more detailed controller messages are being employed in the file these should also be reset or normalized in the header.

If you are inputting header data yourself it is advisable not to clump all such information together but rather space it out in intervals of 5-10 ticks. Certainly if a file is designed to be looped, having too much data play simultaneously will cause most playback devices to ‘choke, ‘ and throw off your timing. 

Download the MIDI 1.0 specification that includes Standard MIDI File details 


...

The Complete MIDI 1.0 Detailed Specification

THE MIDI ASSOCIATION, a global community of people who work, play and create with MIDI and the central repository of information about anything related to MIDI.

About MIDI-Part 3:MIDI Messages

Part 3: MIDI Messages

The MIDI Message specification (or “MIDI Protocol”) is probably the most important part of MIDI.

MIDI is a music description language in digital (binary) form. It was designed for use with keyboard-based musical instruments, so the message structure is oriented to performance events, such as picking a note and then striking it, or setting typical parameters available on electronic keyboards. For example, to sound a note in MIDI you send a “Note On” message, and then assign that note a “velocity”, which determines how loud it plays relative to other notes. You can also adjust the overall loudness of all the notes with a Channel Volume” message. Other MIDI messages include selecting which instrument sounds to use, stereo panning, and more.

The first specification (1983) did not define every possible “word” that can be spoken in MIDI , nor did it define every musical instruction that might be desired in an electronic performance. So over the past 20 or more years, companies have enhanced the original MIDI specification by defining additional performance control messages, and creating companion specifications which include:

  • MIDI Machine Control
  • MIDI Show Control
  • MIDI Time Code
  • General MIDI
  • Downloadable Sounds
  • Scalable Polyphony MIDI

Alternate Applications 

MIDI Machine Control and MIDI Show Control are interesting extensions because instead of addressing musical instruments they address studio recording equipment (tape decks etc) and theatrical control (lights, smoke machines, etc.).

MIDI is also being used for control of devices where standard messages have not been defined by MMA, such as with audio mixing console automation.

Different Kinds of MIDI Messages

A MIDI message is made up of an eight-bit status byte which is generally followed by one or two data bytes. There are a number of different types of MIDI messages. At the highest level, MIDI messages are classified as being either Channel Messages or System Messages. Channel messages are those which apply to a specific Channel, and the Channel number is included in the status byte for these messages. System messages are not Channel specific, and no Channel number is indicated in their status bytes.

Channel Messages may be further classified as being either Channel Voice Messages, or Mode Messages. Channel Voice Messages carry musical performance data, and these messages comprise most of the traffic in a typical MIDI data stream. Channel Mode messages affect the way a receiving instrument will respond to the Channel Voice messages.

Channel Voice Messages

Channel Voice Messages are used to send musical performance information. The messages in this category are the Note On, Note Off, Polyphonic Key Pressure, Channel Pressure, Pitch Bend Change, Program Change, and the Control Change messages.

Note On / Note Off / Velocity

In MIDI systems, the activation of a particular note and the release of the same note are considered as two separate events. When a key is pressed on a MIDI keyboard instrument or MIDI keyboard controller, the keyboard sends a Note On message on the MIDI OUT port. The keyboard may be set to transmit on any one of the sixteen logical MIDI channels, and the status byte for the Note On message will indicate the selected Channel number. The Note On status byte is followed by two data bytes, which specify key number (indicating which key was pressed) and velocity (how hard the key was pressed).

The key number is used in the receiving synthesizer to select which note should be played, and the velocity is normally used to control the amplitude of the note. When the key is released, the keyboard instrument or controller will send a Note Off message. The Note Off message also includes data bytes for the key number and for the velocity with which the key was released. The Note Off velocity information is normally ignored.

Aftertouch

Some MIDI keyboard instruments have the ability to sense the amount of pressure which is being applied to the keys while they are depressed. This pressure information, commonly called “aftertouch”, may be used to control some aspects of the sound produced by the synthesizer (vibrato, for example). If the keyboard has a pressure sensor for each key, then the resulting “polyphonic aftertouch” information would be sent in the form of Polyphonic Key Pressure messages. These messages include separate data bytes for key number and pressure amount. It is currently more common for keyboard instruments to sense only a single pressure level for the entire keyboard. This “Channel aftertouch” information is sent using the Channel Pressure message, which needs only one data byte to specify the pressure value.

Pitch Bend

The Pitch Bend Change message is normally sent from a keyboard instrument in response to changes in position of the pitch bend wheel. The pitch bend information is used to modify the pitch of sounds being played on a given Channel. The Pitch Bend message includes two data bytes to specify the pitch bend value. Two bytes are required to allow fine enough resolution to make pitch changes resulting from movement of the pitch bend wheel seem to occur in a continuous manner rather than in steps.

Program Change

The Program Change message is used to specify the type of instrument which should be used to play sounds on a given Channel. This message needs only one data byte which specifies the new program number.

Control Change

MIDI Control Change messages are used to control a wide variety of functions in a synthesizer. Control Change messages, like other MIDI Channel messages, should only affect the Channel number indicated in the status byte. The Control Change status byte is followed by one data byte indicating the “controller number”, and a second byte which specifies the “control value”. The controller number identifies which function of the synthesizer is to be controlled by the message. A complete list of assigned controllers is found in the MIDI 1.0 Detailed Specification.

– Bank Select

Controller number zero (with 32 as the LSB) is defined as the bank select. The bank select function is used in some synthesizers in conjunction with the MIDI Program Change message to expand the number of different instrument sounds which may be specified (the Program Change message alone allows selection of one of 128 possible program numbers). The additional sounds are selected by preceding the Program Change message with a Control Change message which specifies a new value for Controller zero and Controller 32, allowing 16,384 banks of 128 sound each.

Since the MIDI specification does not describe the manner in which a synthesizer’s banks are to be mapped to Bank Select messages, there is no standard way for a Bank Select message to select a specific synthesizer bank. Some manufacturers, such as Roland (with “GS”) and Yamaha (with “XG”) , have adopted their own practices to assure some standardization within their own product lines.

– RPN / NRPN

Controller number 6 (Data Entry), in conjunction with Controller numbers 96 (Data Increment), 97 (Data Decrement), 98 (Non-Registered Parameter Number LSB), 99 (Non-Registered Parameter Number MSB), 100 (Registered Parameter Number LSB), and 101 (Registered Parameter Number MSB), extend the number of controllers available via MIDI. Parameter data is transferred by first selecting the parameter number to be edited using controllers 98 and 99 or 100 and 101, and then adjusting the data value for that parameter using controller number 6, 96, or 97.

RPN and NRPN are typically used to send parameter data to a synthesizer in order to edit sound patches or other data. Registered parameters are those which have been assigned some particular function by the MIDI Manufacturers Association (MMA) and the Japan MIDI Standards Committee (JMSC). For example, there are Registered Parameter numbers assigned to control pitch bend sensitivity and master tuning for a synthesizer. Non-Registered parameters have not been assigned specific functions, and may be used for different functions by different manufacturers. Here again, Roland and Yamaha, among others, have adopted their own practices to assure some standardization.

Channel Mode Messages

Channel Mode messages (MIDI controller numbers 121 through 127) affect the way a synthesizer responds to MIDI data. Controller number 121 is used to reset all controllers. Controller number 122 is used to enable or disable Local Control (In a MIDI synthesizer which has it’s own keyboard, the functions of the keyboard controller and the synthesizer can be isolated by turning Local Control off). Controller numbers 124 through 127 are used to select between Omni Mode On or Off, and to select between the Mono Mode or Poly Mode of operation.

When Omni mode is On, the synthesizer will respond to incoming MIDI data on all channels. When Omni mode is Off, the synthesizer will only respond to MIDI messages on one Channel. When Poly mode is selected, incoming Note On messages are played polyphonically. This means that when multiple Note On messages are received, each note is assigned its own voice (subject to the number of voices available in the synthesizer). The result is that multiple notes are played at the same time. When Mono mode is selected, a single voice is assigned per MIDI Channel. This means that only one note can be played on a given Channel at a given time.

Most modern MIDI synthesizers will default to Omni On/Poly mode of operation. In this mode, the synthesizer will play note messages received on any MIDI Channel, and notes received on each Channel are played polyphonically. In the Omni Off/Poly mode of operation, the synthesizer will receive on a single Channel and play the notes received on this Channel polyphonically. This mode could be useful when several synthesizers are daisy-chained using MIDI THRU. In this case each synthesizer in the chain can be set to play one part (the MIDI data on one Channel), and ignore the information related to the other parts.

Note that a MIDI instrument has one MIDI Channel which is designated as its “Basic Channel”. The Basic Channel assignment may be hard-wired, or it may be selectable. Mode messages can only be received by an instrument on the Basic Channel.

System Messages

MIDI System Messages are classified as being System Common Messages, System Real Time Messages, or System Exclusive Messages. System Common messages are intended for all receivers in the system. System Real Time messages are used for synchronization between clock-based MIDI components. System Exclusive messages include a Manufacturer’s Identification (ID) code, and are used to transfer any number of data bytes in a format specified by the referenced manufacturer.

System Common Messages

The System Common Messages which are currently defined include MTC Quarter Frame, Song Select, Song Position Pointer, Tune Request, and End Of Exclusive (EOX). The MTC Quarter Frame message is part of the MIDI Time Code information used for synchronization of MIDI equipment and other equipment, such as audio or video tape machines.

The Song Select message is used with MIDI equipment, such as sequencers or drum machines, which can store and recall a number of different songs. The Song Position Pointer is used to set a sequencer to start playback of a song at some point other than at the beginning. The Song Position Pointer value is related to the number of MIDI clocks which would have elapsed between the beginning of the song and the desired point in the song. This message can only be used with equipment which recognizes MIDI System Real Time Messages (MIDI Sync).

The Tune Request message is generally used to request an analog synthesizer to retune its’ internal oscillators. This message is generally not needed with digital synthesizers.

The EOX message is used to flag the end of a System Exclusive message, which can include a variable number of data bytes.

System Real Time Messages

The MIDI System Real Time messages are used to synchronize all of the MIDI clock-based equipment within a system, such as sequencers and drum machines. Most of the System Real Time messages are normally ignored by keyboard instruments and synthesizers. To help ensure accurate timing, System Real Time messages are given priority over other messages, and these single-byte messages may occur anywhere in the data stream (a Real Time message may appear between the status byte and data byte of some other MIDI message).

The System Real Time messages are the Timing Clock, Start, Continue, Stop, Active Sensing, and the System Reset message. The Timing Clock message is the master clock which sets the tempo for playback of a sequence. The Timing Clock message is sent 24 times per quarter note. The Start, Continue, and Stop messages are used to control playback of the sequence.

The Active Sensing signal is used to help eliminate “stuck notes” which may occur if a MIDI cable is disconnected during playback of a MIDI sequence. Without Active Sensing, if a cable is disconnected during playback, then some notes may be left playing indefinitely because they have been activated by a Note On message, but the corresponding Note Off message will never be received.

The System Reset message, as the name implies, is used to reset and initialize any equipment which receives the message. This message is generally not sent automatically by transmitting devices, and must be initiated manually by a user.

System Exclusive Messages

System Exclusive messages may be used to send data such as patch parameters or sample data between MIDI devices. Manufacturers of MIDI equipment may define their own formats for System Exclusive data. Manufacturers are granted unique identification (ID) numbers by the MMA or the JMSC, and the manufacturer ID number is included as part of the System Exclusive message. The manufacturers ID is followed by any number of data bytes, and the data transmission is terminated with the EOX message. Manufacturers are required to publish the details of their System Exclusive data formats, and other manufacturers may freely utilize these formats, provided that they do not alter or utilize the format in a way which conflicts with the original manufacturers specifications.

Certain System Exclusive ID numbers are reserved for special protocols. Among these are the MIDI Sample Dump Standard, which is a System Exclusive data format defined in the MIDI specification for the transmission of sample data between MIDI devices, as well as MIDI Show Control and MIDI Machine Control.

Why MIDI Matters

MIDI is like air, it’s all around you, most of the time you can take it for granted, but if you are a digital musician you probably couldn’t live with out it. MIDI is inside musical instruments, computers, tablets, smart phones, stage lighting, audio mixers, and many other products from well-known international companies including Apple, Gibson, Google, Korg, Microsoft, Roland, Yamaha, and hundreds more. By the fall of 2015, it’s projected that they will be around 2.6 billion devices on the planet that are MIDI enabled!

MIDI is almost always an integral part of the modern recording process for popular music and the music that is made for films, TV, and even video games. MIDI-equipped electronic keyboards are connected to computers and mobile devices running Digital Audio workstation software that record both MIDI and Audio to produce music. With advances in computing power making digital software based instruments sound ever more realistic, the music you hear on TV, in radio ads and in movies is often recordings of MIDI instruments (both hardware instruments and virtual “soft synth” software rather than of dozens of acoustic instruments. Even the huge orchestral score playing behind that big-screen block buster almost always starts off as a MIDI mockup arrangement and then the composer uses MIDI to transcribe the parts into music notation.

More and more DJ gear has MIDI integrated into it and the last few years has seen a dramatic rise in the number of unique DJ MIDI controllers and controllerists- artists like Moldover that use MIDI to manipulate sound and loops via MIDI controllers.

Types of MIDI

MIDI technology has been around for more than 30 years, and first appeared in the form of a special 5-Pin DIN connector on the back of a keyboard that is used to connect to another keyboard or to a computer. Though 5-pin DIN connections are still used for making connections between standalone hardware digital instruments, over the years as computer technology had developed and advanced so has MIDI.

Your computer, tablet, or smart phone probably has MIDI capabilities and starting in 2015, the web browser you are using to view this page may be capable of making music with MIDI. Google’s Chrome browser (and others to follow) can access local MIDI devices (hardware and software synthesizers, external keyboards, etc.) and use them for producing music and/or for controlling objects in the browser (such as a browser-based synthesizer).Web app developers are rapidly adding

MIDI support to existing apps and creating new apps that are Web-MIDI enabled.

If you own an iPad or iPhone you probably know that there are hundreds of programs you can get for making music (even on-the-go) that use Apple’s CoreMIDI technology to connect to MIDI devices.CoreMIDI also allows an iPad/iPhone to send/receive MIDI messages via Wi-Fi allowing the iPad/iPhone to control and/or play sounds and sequences on the Mac, and vice-versa.CoreMIDI also supports MIDI connections via USB, Ethernet, and FireWire (where equipped). Windows users can also connect to Macs and iOS devices via a third party RTP-MIDI.

With Android M, Google has added robust MIDI support for the billions of Android devices that are available making MIDI one of the most ubiquitous technologies on the planet.

Of course, MIDI is not just for keyboards… other MIDI-equipped musical instruments include digital drums, guitars, wind instruments, and more. For electronic dance music (EDM) and DJs, there are specialized controllers that use MIDI to trigger beats and loops, and to control lighting. And new kinds of digital musical instruments and controllers are being invented all the time, all of which integrate perfectly with existing instruments and devices because of MIDI.

Besides music creation, MIDI has some other interesting and popular uses. MIDI Show Control is a set of MIDI messages used for controlling lights and rides at theme parks as well as for operating themed events such as are found outside many Las Vegas casinos. And MIDI Machine Control provides remote transport control for many kinds of audio/video recording devices. Moreover, because MIDI is widely available and free to use, many people are able to develop unique DYI products using MIDI to control and/or generate sound… in all kinds of shapes and forms.

If you’d like to learn more about the amazingly diverse world of MIDI, this is the place as the site has videos, tutorials, forums and stories about MIDI artists.So join the community of people who make music and art with MIDI and learn how to get the most out of this incredibly flexible technology.