The SNES MIDI Remaster Project has been updated with my next release, bringing the total number of remasters currently up to 13.
New Release - December 19 2025
Battletoads in Battlemaniacs https://youtu.be/lLnt43QQxcQ
Once again, what theoretically could have been very easy… was not.
This soundtrack uses every channel for every instrument, rotating generally one note at a time. The next note for any instrument then typically plays on the next open channel. This caused issues when I started editing things like pitch bend, expression, and volume, which would then erroneously carry over to the following instrument’s notes. The same is true of all percussion as well.
Since the original music files only use 8 channels total, I was able to split them in to 8 instrumental channels and 8 percussion channels in the final MIDI files. Yet each of these channels still has to play all of the instruments or percussions.
I had to add in even more functionality to MIDI-MIS to compensate by inserting extra pitch bend, expression, and volume commands. They were added wherever a note existed that didn’t already explicitly have them, when it immediately following a note of a different instrument. The command thinning functionality added for my previous soundtrack definitely helped out this time around as well.
I also needed to custom edit a heavy guitar soundfont, as this soundtrack has a very specific sound I was not able to replicate using any of the soundfonts already in my collection.
The full SNES MIDI Remaster Project playlist can be found here:
https://www.youtube.com/playlist?list=PLzNFPVjo8upworyQq0DXDTiCZzPP29Frw
The most recent WIP version of my editor MIDI-MIS can be found here:
https://drive.google.com/drive/folders/114K2TuMGXu7w_vX-iBWI0Kf9RCb9wi6K?usp=drive_link
Soundtracks currently remastered:
Axelay (re-release) https://youtu.be/YJC4pmL1hGU
Battletoads and Double Dragon: The Ultimate Team https://youtu.be/bt8FIzJuIu8
Battletoads in Battlemaniacs https://youtu.be/lLnt43QQxcQ
Gradius III https://youtu.be/XXcfmE7TOho
Legend of Zelda: A Link to the Past https://youtu.be/IknXcaQYxaY
Prince Of Persia https://youtu.be/cFp1Dos_ltM
Super Castlevania IV https://youtu.be/r0-P66UJDzY
Super Castlevania IV (Prototype) https://youtu.be/PPQJMg3UVng
Super Double Dragon https://youtu.be/6ICJpRNXzaM
Super R-Type https://youtu.be/3ApAJHJDjc4
Super Tetris 2 + Bombliss https://youtu.be/XXcfmE7TOho
Super Tetris 3 https://youtu.be/gM_1ZuOsjlU
Super Valis IV https://youtu.be/I_UBQWP0OGI
Making of SMRP https://youtu.be/DKRim0JcXVg
More info about the project/documentation can be found at
https://drive.google.com/drive/folders/1op35g2ALiWenpXUNndyuHikq6ZlfmQuG?usp=drive_link
with additional per-soundtrack info located in the video descriptions.
Previous SMRP release posts:
https://midi.org/community/creating-with-midi/snes-midi-remaster-project-update-july-7-2025
https://midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-january-22-2025
https://midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-november-25-2024
https://midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-july-5-2024
https://midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-may-3-2024
https://midi.org/community/creating-with-midi/snes-midi-remaster-project-nov-2023-update
https://midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-july-31-2023
https://midi.org/community/creating-with-midi/snes-midi-remaster-project-march-9-2024-update
Oh, not sure how I forgot this, haha!
In most of the other soundtracks I have done, there have been assorted instrument pitch issues that I had to fix. This time around, there were none to really speak of, (which was fantastic) aside from minor adjustments to the instrument as a whole.
HOWEVER, this game produced the most instrumentally volume-unbalanced files I have worked on to date. The main heavy guitar and the higher electric had the most issues, requiring volume boosts of anywhere between +6 and +40 to maintain the same audio balance as the original game music. A few other required tweaks either up or down, depending.
I had to figure out how to isolate each instrument in MIDI-MIS so I could adjust the volume of just that instrument, so that is now also a new feature that exists in my software.