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SNES MIDI Remaster Project (New Release December 19 2025)

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Jason
Posts: 476
Honorable Member
Topic starter
 

The SNES MIDI Remaster Project has been updated with my next release, bringing the total number of remasters currently up to 13.

 

New Release - December 19 2025

Battletoads in Battlemaniacs   https://youtu.be/lLnt43QQxcQ

 

Once again, what theoretically could have been very easy… was not.

This soundtrack uses every channel for every instrument, rotating generally one note at a time.  The next note for any instrument then typically plays on the next open channel.  This caused issues when I started editing things like pitch bend, expression, and volume, which would then erroneously carry over to the following instrument’s notes.  The same is true of all percussion as well. 

Since the original music files only use 8 channels total, I was able to split them in to 8 instrumental channels and 8 percussion channels in the final MIDI files.  Yet each of these channels still has to play all of the instruments or percussions.

I had to add in even more functionality to MIDI-MIS to compensate by inserting extra pitch bend, expression, and volume commands.  They were added wherever a note existed that didn’t already explicitly have them, when it immediately following a note of a different instrument.  The command thinning functionality added for my previous soundtrack definitely helped out this time around as well.

I also needed to custom edit a heavy guitar soundfont, as this soundtrack has a very specific sound I was not able to replicate using any of the soundfonts already in my collection.

The full SNES MIDI Remaster Project playlist can be found here:
https://www.youtube.com/playlist?list=PLzNFPVjo8upworyQq0DXDTiCZzPP29Frw

 

The most recent WIP version of my editor MIDI-MIS can be found here:

https://drive.google.com/drive/folders/114K2TuMGXu7w_vX-iBWI0Kf9RCb9wi6K?usp=drive_link

 

Soundtracks currently remastered:

Axelay (re-release)  https://youtu.be/YJC4pmL1hGU

Battletoads and Double Dragon: The Ultimate Team  https://youtu.be/bt8FIzJuIu8

Battletoads in Battlemaniacs   https://youtu.be/lLnt43QQxcQ

Gradius III   https://youtu.be/XXcfmE7TOho

Legend of Zelda: A Link to the Past  https://youtu.be/IknXcaQYxaY

Prince Of Persia  https://youtu.be/cFp1Dos_ltM

Super Castlevania IV  https://youtu.be/r0-P66UJDzY

Super Castlevania IV (Prototype)  https://youtu.be/PPQJMg3UVng

Super Double Dragon  https://youtu.be/6ICJpRNXzaM

Super R-Type  https://youtu.be/3ApAJHJDjc4

Super Tetris 2 + Bombliss   https://youtu.be/XXcfmE7TOho

Super Tetris 3  https://youtu.be/gM_1ZuOsjlU

Super Valis IV  https://youtu.be/I_UBQWP0OGI

 

Making of SMRP https://youtu.be/DKRim0JcXVg

 

More info about the project/documentation can be found at
https://drive.google.com/drive/folders/1op35g2ALiWenpXUNndyuHikq6ZlfmQuG?usp=drive_link
with additional per-soundtrack info located in the video descriptions.

 

Previous SMRP release posts:

https://midi.org/community/creating-with-midi/snes-midi-remaster-project-update-july-7-2025

https://midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-january-22-2025

https://midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-november-25-2024

https://midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-july-5-2024

https://midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-may-3-2024

https://midi.org/community/creating-with-midi/snes-midi-remaster-project-nov-2023-update

https://midi.org/community/creating-with-midi/snes-midi-remaster-project-updated-july-31-2023

https://midi.org/community/creating-with-midi/snes-midi-remaster-project-march-9-2024-update

 


 
Posted : 19/12/2025 1:09 pm
Jason
Posts: 476
Honorable Member
Topic starter
 

Oh, not sure how I forgot this, haha!

In most of the other soundtracks I have done, there have been assorted instrument pitch issues that I had to fix.  This time around, there were none to really speak of, (which was fantastic) aside from minor adjustments to the instrument as a whole.

HOWEVER, this game produced the most instrumentally volume-unbalanced files I have worked on to date.  The main heavy guitar and the higher electric had the most issues, requiring volume boosts of anywhere between +6 and +40 to maintain the same audio balance as the original game music.  A few other required tweaks either up or down, depending.

I had to figure out how to isolate each instrument in MIDI-MIS so I could adjust the volume of just that instrument, so that is now also a new feature that exists in my software.


 
Posted : 20/12/2025 11:26 am
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