Last seen: Jul 12, 2026
Rather strange. In 4 Haunted Graveyard, the string notes never seem to stop when they should. I've run both files exported from your spc2midi-tsuu a...
A few more comments after testing a little more, now with 0.2.49 (now with hex display, yeay!), Can you change typing the number in the instrument l...
Ahh, I missed seeing this the first time around. Perfect! I've tested out v 0.2.46 Scrollbars are now exactly where needed, instrument numbers ar...
I'm including both versions of the file I tested out. The "classic" version has undergone a significant amounts of post-conversion work. It has bee...
I'm currently looking at the internals of the resulting MIDI file. After some tweaking of octaves in my editor to match what I was already working o...
A couple of comments so far: - Having the sample hex IDs like the classic spc2midi will be beneficial for visually identifying which instruments are...
😍😍😍 I will definitely be testing this out as soon as I can. If you haven't read this forum, I've been using spc2midi since e...
Just tested out the web version. Very well done!
I have a rather fringe case of trying to replicate video game sound effects in MIDI. Some of these are synthesized speech. I have thus far not been ...
Do you do any post processing on the recorded version of the audio? It all sounds very smooth. Wondering if that is an artifact of XG. I've noticed th...
Hi Jerry, welcome to the forum! It's much quieter here than it used to be, but still does get some back and forth every once in a while. Your work s...
Since you are a new member, you can not yet post a link to your software, but if you can tell me where to find it in a roundabout way, I would like to...
I tested a few things out, and I'm going to stick with my "splitting notes to separate channels". Lengthening the notes will probably break other thi...
Hmm, I'll try it, but it sounds like it may not work in this case since the notes technically do not overlap. They do stop and start on the same tick,...