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Tag: #games

Collective Creativity in Game Design & Music

Games and sound go together like macaroni and cheese. Sound is a large part of what makes games fun. So, what are some of the hot button issues that game designers need to know about the process of creating game sound — and what do audio folks need to know about game design and production? Good questions!

This roundtable brings together composers, sound designers, game designers, animators, programmers, producers, and anyone else involved in the production process. Organizers open up the floor and discuss the latest and greatest trends in games, as well as the most common production roadblocks. Let’s come together to develop a deeper understanding of process and pipeline.

 

Cooperative Design Roundtable: Collective Creativity in Game Design & Music (Presented by the IGDA)

Steve Horowitz  (Audio Director, IASIG/GAI)

Location: Room 211, South Hall

Date: Wednesday, March 20

Time: 5:00 pm – 6:00 pm

30th Annual IASIG Town Hall

Since its inception in 1994, the IASIG has been driven by a selection of audio-focused volunteers with the goal of uniting the audio hardware and software industries with creators, researchers, and educators in order to push for the state-of-the-art for the industry.

Want to improve game audio workflow or the professional audio tools available to you?

Join fellow game audio educators, sound designers, composers, audio programmers, and other audio professionals at the Interactive Audio Special Interest Group (IASIG) Town Hall.

The IASIG works as a Special Interest Group in both The MIDI Association and the International Game Developers Association representing Game Audio Developers in those organizations.

Steve Horowitz (Audio Director, IASIG/Game Audio Institute)

Tom Poole  (Director, JUCE / Audio Developers Conference)

Dave Berol  (Audio / Voice Director, Surfaceink Product Design & Development)

Austin Smith  (Content Manager, Sound Designer & Composer, Game Audio Institute/Blackwater Soundworks)

Pat Scandalis  (CEO/CTO , moForte Inc, MIDI Association MPE WG Chair)

Location: Room 3002, West Hall

Date: Thursday, March 21

Time: 12:45 pm – 1:45 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass – Get your pass now!

Game Developers Conference

The 38th annual Game Developers Conference (GDC), taking place March 18-22 at the Moscone Convention Center in San Francisco, delivers the game industry’s greatest source of content and connections—with innovative exhibitors, awe-inspiring technology, and powerful talks led by game developers who live and breathe this industry.

Game devs and industry experts who attend GDC 2024 can expect the return of many activities and events that make the Game Developers Conference the place to be for game developers. Attendees can attend a comprehensive selection of lectures, panels, and roundtable discussions, tour the GDC Expo to check out companies’ latest products and solutions, and head to the GDC Play area to try the newest indie sensations before they come out.

In addition, the Independent Games Festival and the Game Developers Choice Awards will take place live on Wednesday, March 20—with a simultaneous broadcast in the event app and on the GDC Twitch channel.