Collective Creativity in Game Design & Music
Games and sound go together like macaroni and cheese. Sound is a large part of what makes games fun. So, what are some of the hot button issues that game designers need to know about the process of creating game sound — and what do audio folks need to know about game design and production? Good questions!
This roundtable brings together composers, sound designers, game designers, animators, programmers, producers, and anyone else involved in the production process. Organizers open up the floor and discuss the latest and greatest trends in games, as well as the most common production roadblocks. Let’s come together to develop a deeper understanding of process and pipeline.
Cooperative Design Roundtable: Collective Creativity in Game Design & Music (Presented by the IGDA)
Steve Horowitz (Audio Director, IASIG/GAI)
Location: Room 211, South Hall
Date: Wednesday, March 20
Time: 5:00 pm – 6:00 pm