Since its inception in 1994, the IASIG has been driven by a selection of audio-focused volunteers with the goal of uniting the audio hardware and software industries with creators, researchers, and educators in order to push for the state-of-the-art for the industry.
Want to improve game audio workflow or the professional audio tools available to you?
Join fellow game audio educators, sound designers, composers, audio programmers, and other audio professionals at the Interactive Audio Special Interest Group (IASIG) Town Hall.
The IASIG works as a Special Interest Group in both The MIDI Association and the International Game Developers Association representing Game Audio Developers in those organizations.
Steve Horowitz (Audio Director, IASIG/Game Audio Institute)
Tom Poole (Director, JUCE / Audio Developers Conference)
Dave Berol (Audio / Voice Director, Surfaceink Product Design & Development)
Austin Smith (Content Manager, Sound Designer & Composer, Game Audio Institute/Blackwater Soundworks)
Pat Scandalis (CEO/CTO , moForte Inc, MIDI Association MPE WG Chair)
Location: Room 3002, West Hall
Date: Thursday, March 21
Time: 12:45 pm – 1:45 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass – Get your pass now!