What’s most powerful is how SPOKE invites experimentation. One user built a playable fruit orchestra with schoolchildren. Another embedded SPOKE into a textile interface for an inclusive music therapy session. In each case, SPOKE wasn’t just a controller—it was a catalyst for imagination, accessibility, and hands-on learning.
Its greatest inspiration lies in this simplicity: it just works—so ideas can flow freely. It’s not just a great tool for education and workshops, but for prototyping more advanced interfaces for accessibility or installations.