Currently, it comprises a collection of several moving parts running on a high-end PC. One short-term goal is to package the experience into a standalone Meta Quest app with local LAN-based multiplayer, enabling real-time collaboration in a shared mixed-reality space. Each networked headset would act as a MIDI controller, with a server producing the sounds.
Mid-term, a synthesizer will be rewritten for some subset of the experience to run entirely self contained on a Quest headset. Multiplayer capabilities will be expanded to allow remote collaboration.