IASIG/IGDA Roundtable Talk
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Developing Deeper Player Engagement and Emotional Connection Through Sound and Design Roundtable (Presented by the IGDA)
Wednesday: IASIG/IGDA Roundtable Talk, (Wed 2-3pm Room 301 South Hall)
The IASIG is dedicated to the art and technology of sound in games. Sound is a large part of what makes games fun and memorable. Why do certain pieces of music trigger strong memories and emotions? Why are organizations like the SF Symphony and others performing game music in the concert hall? Why does that one sound effect keep playing in your head? And what is it about the sound of a warp pipe that gets you excited for the adventure to come?
Hosted by the Interactive Audio Special Interest Group, this engaging roundtable discussion will focus on bringing together folks from all parts of the development community. This roundtable brings together composers, sound designers, game designers, Narrative Designers, animators, programmers, producers, and anyone else involved with game production and design.
Classical California’s Jennifer Miller Hammel (Host/Curator/Producer of Arcade) and SF Conservatory’s Steve Horowitz (ED, SFCM’s TAC program) will open up the floor for you to discuss the latest in sound and design with a focus on how great moments from game audio history can inform future game production.
How can the satisfying crunch of snow under a boot keep you moving forward? How can iterative design enhance player retention? How can adaptive audio add to the players sense of immersion? Let’s come together to develop a deeper understanding of each other’s art, process and pipeline.
Developing Deeper Player Engagement and Emotional Connection Through Sound and Design Roundtable