Any suggestions on how to bulk replace a specific volume in a batch of MIDI files?
Every game I am converting for my SNES MIDI Remaster Project is presenting it's own unique challenges.
In the previous game I completed, I had to boost the channel volume in the converter by 45 for all instruments to be audible.
In the current game I am working on, I have boosted the volumes by 30, but am now finding that the sound engine in this particular game does not end a note if the original volume is set to 0. By boosting everything +30, those notes now do not stop until the next thing is played on that channel.
Any suggestions on how I can easily bulk replace Channel Volume of 30 with Channel Volume of 0? If I can do this, the other volumes will remain higher as needed. Otherwise, I will either have to manually add an earlier Note Off for anything that is supposed to go to 0, or scrap the +30 boost all together, which will give me some very quiet MIDI files.