In one of the game tracks I am working on converting to MIDI, they use an effect (I want to say flanger maybe?) where it sounds like there is a low pass filter applied and then gradually removed, and then re-applied?
My current MIDI version does not have this effect, as in the game it's from (Donkey Kong Country 2, on the SNES) the effect is accomplished with a series of 27 individual short audio samples chained together, and not as a single long sound with a filter applied to it, so there is no actual "effect" present that would easily convert in to MIDI.
I attached files where I isolated the sound so you can hear the original and my current MIDI counterpart, which is sorely lacking in the feel that the flanger (or whatever it is) adds to this piece of the music.
The original can be heard in context at
https://www.zophar.net/music/nintendo-snes-spc/donkey-kong-country-2-diddys-kong-quest
Track 17 Stickerbrush Symphony
I also included the full WIP MIDI file of my conversion, so you can hear that as well.
Is there something I can do with my resultant MIDI file to have a similar effect?