fbpx
  Wednesday, 01 March 2023
  6 Replies
  2.2K Visits
11
Votes
Undo
  Subscribe
Hi, I would like to talk about the subject as in the title.
As starting points for discussion, I present our (Komires Sp. z o.o.) latest demo:


All music in this demo is software-real-time-rendered MIDI music.

More about the technology behind the demo is available here.
We would be interested in the opinion of both specialists and simple users of MIDI technology.
Slawomir Koziol set the type of the post as  New Product Announcement — 3 months ago
3 months ago
·
#17831
0
Votes
Undo
Hello,

I do not understand this.

I suggest that you check up on your history.

About 30 years ago, a whole range of computer games were produced, for example by Sierra, with the music built into the game files uding midi. Devices such as the Roland MT32, but also cards from AdLib, helped convert the midi date into sound. Now, people are finding ways to play these old games on modern equipment so they can enjoy the games with the **Original Music**, and are buying the midi boxes to help that. There are onlo many of the, for example, MT32s still working, so there is a MUNT project to emulate the MT32 in software for the same purpose.

Is your project adding anything to what was happening 30+ years ago. Prob long before you were born??

Geoff
3 months ago
·
#17834
0
Votes
Undo
Hello,

The discussion I started concerns "ductile" interactive music in computer games, music that using MIDI technology. I mean about the music rendered in real-time by software or hardware MIDI synthesizers and music that changes in real time along with various factors. The presented demo is just one example.
As I see, similar approach is probably the latest announcement on the website of the MIDI organization.

Slawek
3 months ago
·
#17836
0
Votes
Undo
So, maybe your heading is totally misleading? 'Music in Computer Games' would normally be background music, that is what was being created from midi data back in the 80s/90s.

Geoff
3 months ago
·
#17837
0
Votes
Undo
Hi,
My heading was more to draw attention to MIDI as the next generation technology (in terms of interactivity and the use of this interactivity, e.g. in computer games)

Slawek
2 months ago
·
#17884
0
Votes
Undo
Sounds like "Using MIDI for software-controlled dynamic music in games".

In cases like this it's always good to describe what benefits it gives, and I can understand the potential of music playing and then changing "mood" based on the situation in the game: quiet moment, out "adventuring", battles, success etc, without switching to a new song, but rather switching in and out instruments, adding variations of the song etc. That could be quite effective.
2 months ago
·
#17901
0
Votes
Undo
Hi, from my point of view using MIDI for software-controlled dynamic music in modern games is a very interesting and promising path, truly next generation.
The advantage of this approach is exactly e.g. music changing "mood" based on the situation in the game. A small implementation is showed in other our video, here

But I think, that this application is definitely not the end of the benefits (apart from, of course, typical technical advantages related to the size of the files and the database of ready-made songs). I would be interested in the opinions of experts in MIDI technology.
  • Page :
  • 1
There are no replies made for this post yet.